This supports only Fire Emblem: Awakening save editing. This post will be updated when the new update is released. Some parts of the post has been removed, please ask in the comments if you are new or have any question about how the latest version is used. If you want to edit Fates save files, you can use the excellent FEFTwiddler editor from @Soaprman . Be sure to check it out! As of February 2017 there are two versions of FireEditor: the latest stable one which is the first and oldest version of the app which needed Chapter files to be decompressed using the FEAST app first, and the nightly builds, that don't need FEAST anymore, since the decompression code is bundled in the app. However, the nightly builds have less editing features than the latest stable release right now. When the recent builds get to the point where it contains every feature of the original app, it will be the only entry posted here. Meanwhile, read below the things you can edit with the last stable release. For using the latest stable release (from 2015), you need to decompress your file using SciresM's FEAST first. https://github.com/SciresM/FEAST/releases Always backup your save files before editing! Latest nightly build (doesn't need FEAST) February 11th, 2017 (Download) v0.2.3: Improved user GUI. Restarted working on this, will update once every two weeks. Fixed kill/revive button. Added language label to the status bar. Latest stable version (needs to use FEAST first) October 25th, 2015: Sixteenth revision released 0.5-35-alpha This is a little Java project I have been working on for editing western Fire Emblem: Awakening save files. It features so far: Editing of class, level, experience and added movement of any unit. Editing the name of your Avatar, Spotpass units, DLC units and Logbook Avatars. Editing of the equipped skills of your units. Editing of the appearance any Avatar has. You can change Build, Face, Hair and Hair Color. (Hair Color can be changed to any hex code between #000000 and #FFFFFF, not only the default in-game ones). You can make any Avatar's portrait be that of some DLC unit. It's inside the "Face" options in the appearance feature. Experimental cloning and deleting of units. This can and will cause issues in your game, like wiping out all of your convoy items, and some other things. Always backup your save files before editing! Check out @ShadowMario3's Perfect 100% Global File! Nightly builds February 11th, 2017 (Download): Improved user GUI. Restarted working on this, will update once every two weeks. July 13th, 2016 (Download): Fixed a bug that crashed when loading some Chapter files because of missing portraits in the editor. Thanks to @Dark1 July 8th, 2016 (Download): No need for FEAST anymore. Load your files directly as you get them from your 3DS. (Chapter files). Anyway, thanks to SciresM's code, which I was finally able to translate from C# to Java. Can edit only Added Movement, Asset, Flaw and Internal Stats. Put a 99 in each stat for maxing them out, or 255 for keeping them always to zero in the game. Can't edit level, experience, nor class right now. Can edit hair color of Children, Avatar, Spotpass and DLC units. Spotpass and DLC units from previous games will change their 3D model color only. Haven't tested. Always back up your save file! Thanks to @Mrperson0 for helping out with testing, providing a physical Japanese copy of Fire Emblem: Fates, and for supporting this development from the start. Thanks to @ShadowMario3 for releasing his 100% perfect Global save file, it has helped, and will help a lot to complete the development of this editor.