Hacking Wii U Hacking & Homebrew Discussion

Onion_Knight

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okay. I'm confused as to the process to getting the codehandler on the wii u. I compile the code for handler from the pygecko github. It generates the shellcode? that I need to put where?
 
Last edited by Onion_Knight, , Reason: not so sorted

Pounou

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I have injected my first custom level in new super mario. Thanks to everyone who make this possible : all people behind kernel exploit, cafiine, reggienext and tcpgeko ! Thanks also to golden45, markus95, wj44, mr ream and Vinscool to help me for setup and use all this tool.
 

Samwix

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I haven't read the topic for a looo(...)oong (July) so what happened on Wii U scene? Any exploit? Any backup loader? :P
 

BullyWiiPlaza

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[...] if you use the pyGecko script interactively, you can use OSEffectiveToPhysical() to check if an address is mapped (if not, it will return 0).
Any guides on doing an interactive pyGecko session so that I can keep invoking the OSEffectiveToPhysical() command to figure out the memory bounds of a game? Sure, I need to run the kernel exploit and pyGecko installer but then what on the computer? Either way, is there a wiiubrew wiki page dedicated to this? If not, it should be made. :)
 
Last edited by BullyWiiPlaza,

nastys

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Just found some tools left in game files (.exe and .bat). They seem to convert .csv to .bin and probably also .wav to a nintendo proprietary file audio format, but i can't get them to work as now.
I'm sure it's copyrighted material so i can't share it here, but if anyone it's interested it's located on PartyU game files at content/sound/...
Tell me if you need more infos
Please send me the links to the HTML files you used for the exploit, the codehandler and the version of Gecko dNET you used, because mine don't work with Wii Party U...
 

Lory171

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Please send me the links to the HTML files you used for the exploit, the codehandler and the version of Gecko dNET you used, because mine don't work with Wii Party U...


I used the kexploit and codehandler hosted by wj44 (http://wj44.bplaced.com), the version of GeckodotNET that support FSA posted here many times. Just make sure to run the codehandler outside of the game and get the FSA while you are on a menu inside a minigame. If you try getting it while a file is used by the game it will crash.
 
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nastys

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I used the kexploit and codehandler hosted by wj44 (http://wj44.bplaced.com), the version of GeckodotNET that support FSA posted here many times. Just make sure to run the codehandler outside of the game and get the FSA while you are on a menu inside a minigame. If you try getting it while a file is used by the game it will crash.
Thanks, I'll try ;)

EDIT: it worked :lol:
 
Last edited by nastys,

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