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NEW: The 3D graphics are now smoother and are not as pixally.
I have been working on DS App Studio for quite a while, and I have finally added lighting and texturing systems. The new beta is not out yet, but it will be soon. Here is a screenshot of what the texturing can do.
Here would be the code for making this:
I will also later add Env. mapping to DSAL, making 3D games even better. Now to lighting. Since auto lighting was added, many people know what it looks like, but now you can control if your game has lighting or not. Here is the function:
You can even change the positioning of the lighting.
This is all so far, but there will be more and the beta will be released soon.
I have been working on DS App Studio for quite a while, and I have finally added lighting and texturing systems. The new beta is not out yet, but it will be soon. Here is a screenshot of what the texturing can do.
Here would be the code for making this:
Code:
ogldrawtexturedmodel(string name, int rotx, int roty, string texturename);
Code:
ogladdlight(int x, int y, int z);
You can even change the positioning of the lighting.
This is all so far, but there will be more and the beta will be released soon.