There's a new build automatically made, so you don't have to wait for a release to try it out. You can find it here.
https://github.com/dborth/snes9xgx/actions/runs/6276223160
Ah ha! You've tracked down the actual bug. Thanks for that. I was wondering why there were complaints over this. I'll patch that in the code right now.
And BTW given that the covers get displayed in a small portion of the entire screen, you'll get no quality loss to make them 320x240 - they get...
That's interesting, because I've looked through the code twice now and I just don't see anything in there that would output a screenshot with a height of 512. I must be missing something. Is this original mode? hq2x? PAL or NTSC?
Updated the icon, thanks for that.
not sure I understand about the 512. Are you saying you recompiled the code and increased it from 640x480 to 640x512?
Where did you get 512 from? From what I could tell the largest screenshot you can make in the code was 640x480
I put a fix for this input lag issue into libogc back in September - https://github.com/devkitPro/libogc/commit/dc2451fd85f2943738bb106b08e648b645542336
So if you compile any emulator against the latest libogc your unofficial controller should work.
freetype is 100% the reason. There's been something wrong with the devkitpro compile for a few releases. After tracing through I couldn't find a coherent reason. After testing all libs separately, I found freetype was the cause.
Regarding the size of the dol, what matters is the amount of...
Hello,
I've been playing around with the compilation optimizations. Here's two builds. I'd appreciate to hear what people think. Are they both the same, performance-wise? Does one have better performance than the other?
I took a closer look and this doesn't look trivial by any stretch. These aren't just ROM patches, there's also been quite a bit of work done to emulation itself and to 1.52 in specific, whereas the Wii emulator has a newer core.
So while it certainly looks possible (or even promising) that...
I'm assuming these hacks are ROM patches to SNES roms matching certain CRCs or game ids. I can probably do this, just point me at where the code for these speed hacks are and provided they're meant for SNES ROMs and this is how they work it should be possible.
They aren't crashing. You need to install the channel AND have the actual apps on an sd card too. All the channel does is try to load the app and when it can't it goes back to the menu.