Yes, my modified build supports bit lengths from 8 to 16. But your MinMax can only be 8 bit (so as not to break the processing for existing INI files). The high bytes of each 16 bit pair will be entered in the MinMax_MSB.
So in your example INI...
Yes, it's probably signed, which is a way to store both positive and negative numbers in binary. So instead of encoding 0-255 in a byte, you use it to store -128 to 127 including zero. Or for example -32768 to 32767 in a pair of bytes. The binary...
@patters GitHub changed certifiate authorit, that's why the SSL error occurs. Everything is fixed with 1.146 through, so just use that. I'm doing a HBL binary here as it's needed to fix the auto updater and also cause people can't switch directly...
Bug report:
I use NUSspli using Homebrew Launcher and it forced me to update but every time it said the date and time were wrong. They were accurate to the minute.
I manually downloaded the new version 1.146 and replaced the wiiu/apps/nusspli...
A multiboot program is one that entirely fits within and is executed from the 256KB of external work RAM of the GBA. The GBA has a further 32KB of internal work RAM which this code can use while running. This means the GBA can run it with no cart...
I think it'd be really cool to see the homebrew PrBoom port with link cable multiplayer. I've thought about trying it myself, I just haven't had time (that and I'm not quite sure where to start).
I wonder how much Doom you can fit into 256KB.
The thing is, cool as this is as a tech demo, if you have multiboot programs on your flashcart, there is no need for this since you can safely pull out the cart when they're loaded.
So imagine you want to load a multiboot game or emulator+ROM on...
@Roerbak I am not interested in being involved with your skin. Not because I don't like the idea, but because I don't want to interfere with what you want to create. I'd want you to have this for yourself :)
So instead I'll take the "teach a man...
Hi Localhorst86, I would like to thank you for all the work you have done on the skins and all of your information on how to install the new firmware.
Inspired by your work I have been fiddling around with the Skin Builder, but it's very hard...
After painstakingly chipping away at this I'm proud to have been able to add Adaptoid support:
https://github.com/Maschell/controller_patcher/pull/42
It works perfectly in the Wii U port of Super Mario 64, and in Wii U titles, but for some...
Made a few more patches. Tested all of them on my EZΩ. These weren't difficult to create.
I had a look at some other interesting games like Payback, Lara Croft Tomb Raider Legend and Moto Racer Advance. Those ones would be a lot more work though.
Yes.
You may be interested in this collection of emulators, all exit patched so they can quit back to the EZ-Flash menu.
https://github.com/patters-match/gba-ezflash-iv-emulators