In all of this, I'm not trying to force a shiny, I still want to do the hunt for the shiny. So this is more of an enhancement or QOL improvement I'm looking for
So maybe instead of creating an element that appears next to the HP of the Pokemon, do you think it'd be easier to maybe change the text that holds the Pokemon's name during battle if it's shiny with a code? That seems like it might be easier.
If not what are some of the tools people use to...
From what I've been reading, it seems like the best way to mod a 3DS game is through ASM. If there's a better way to do it I'm all for it. This is more of what I'm trying to accomplish in detail (from another post)
"So I was recently shiny hunting and on a small 3DS screen and it would be...
So I'm a software developer and I was looking into possibly making some mods for some of my 3DS games. But I can't find a reliable source that gives instructions on how to do it.
So does anyone have a good tutorial or site that I can use to learn about it and try developing mods?
So I was recently shiny hunting and on a small 3DS screen and it would be pretty hard to tell if a Pokemon was shiny if I wasn't paying attention to the shiny sparkle. This got me thinking, right now in Pokemon Legends Arceus, if you encounter a pokemon, during battle there will be the shiny...
sorry, beein trying to find this file that's been right in front of me for a month now, only to find broken links, and google to prove that it's completely worthless.