Has anyone tried using "part_scale" functions? On citra I get nothing rendered instead of the texture and on hardware I get this beautiful crash
sf2d_draw_texture_part_scale(botBg, 30, 10, 40, 0, 40, 20, 16 / 40, 23 / 20);
sf2d_draw_texture_part_rotate_scale(botBg, 30, 10, 0, 40, 0, 40, 20...