Recent content by GoodraIsBae9

  1. GoodraIsBae9

    Homebrew [Release] {beta} sf2dlib - Simple and Fast 2D library (using the GPU)

    Can't believe I spent 3 hours trying to figure out what was the issue and the fix being so simple... Thanks! Isn't the compiler supposed to be smart enough to convert numerics on function calls or am I missing something here?
  2. GoodraIsBae9

    Homebrew [Release] {beta} sf2dlib - Simple and Fast 2D library (using the GPU)

    Has anyone tried using "part_scale" functions? On citra I get nothing rendered instead of the texture and on hardware I get this beautiful crash sf2d_draw_texture_part_scale(botBg, 30, 10, 40, 0, 40, 20, 16 / 40, 23 / 20); sf2d_draw_texture_part_rotate_scale(botBg, 30, 10, 0, 40, 0, 40, 20...
  3. GoodraIsBae9

    Homebrew Can't Decrypt Sun/Moon?

    Then I don't really know what could be the issue, sorry Maybe try posting an issue in Decrypt9 github?
  4. GoodraIsBae9

    Homebrew Can't Decrypt Sun/Moon?

    Oh, yes yes, it contains one or more slot??key.bin. That works too
  5. GoodraIsBae9

    Homebrew Can't Decrypt Sun/Moon?

    I have a bunch of them lying on my SD, so not 100% sure which ones are needed, but looking at the github... slot0x1BkeyX.bin: This file is needed to decrypt Secure 4 crypto NCCHs and CIAs in every environment seeddb.bin: Decrypt9 can create and update this file from the seeds installed in your...
  6. GoodraIsBae9

    Homebrew Can't Decrypt Sun/Moon?

    Pokemon SM isn't encrypted then? I just tried it with a small game and the feature works properly. My only wild guess is keys are not properly set up
  7. GoodraIsBae9

    Don't know the artist since I found it randomly and Google doesn't give me anything...

    Don't know the artist since I found it randomly and Google doesn't give me anything https://puu.sh/ss5Wh/b7d6c7285b.jpg
  8. GoodraIsBae9

    ROM Hack SciresM's Sun/Moon Patches

    Do we know if the awful bloom effect can be removed the same way outlines do? Or at least reduce it, the screen is ridiculously bright at night-time...
  9. GoodraIsBae9

    Homebrew Can't Decrypt Sun/Moon?

    How did you make the .cia in the first place? Maybe that's why it's failing, even though sizes seem to be correct which is weird Try making a .cia with CDN-FX and an enc key from that place
  10. GoodraIsBae9

    Homebrew Can't Decrypt Sun/Moon?

    Adding to Goombi, make sure your seeddb.bin is updated. Had problems with that
  11. GoodraIsBae9

    Hacking Preload a game you plan to pirate?

    Unless there's actual voices or a crapton of textures with text I don't think the size should differ that much Is there even textures with text on it on previous Pokemon games?
  12. GoodraIsBae9

    Homebrew Homebrew Development

    Guess elhobbs already mentioned the issue but if you want more details I solved it by going to properties > NMake > Intellisense and replaced default preprocessor string with this one "_HAVE_STDC;ARM11;_3DS" I think your guide was quite nice and noob-friendly, a couple things though; I ignored...
  13. GoodraIsBae9

    Gaming SuMo Demo Gateshark Thread

    Unless someone finds a way, you can't run NTR with extended memory games (And S&M is no exception). It's been said several times on this and other threads Edit: I have to figure out how does the alert system on this site works...
  14. GoodraIsBae9

    Homebrew Homebrew Development

    The setting up VS2015 for 3DS HB guide I followed didn't mention any of it but your fix does seem to work, I even get proper FILE function descriptions using C++ Thanks!
  15. GoodraIsBae9

    Homebrew Homebrew Development

    Hello everyone, I'm trying to do a silly app that has something to do with installed titles and their icons. Been looking at the source of various apps that do the same (mostly FBI, JKSM and freeShop) but anytime I try to call AM_* it crashes I understand the need for it o be compiled as .cia...
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