Recent content by bnji

  1. bnji

    Super Mario 64 PC port has been released!

    Has anyone worked out a way to make it run at a normal speed on Linux/Macos yet? (framelimiter or something) Been poking around in the code but haven't found anything helpful so far.
  2. bnji

    Super Mario 64 PC port has been released!

    I can't quite remember how I fixed mine as it was all trial and error, but what I do remember is I added all the missing gnu tools to the ./tools folder. If I'm not breaking any rules by sharing it I'd be happy to share just my Makefile and tools folder?
  3. bnji

    Super Mario 64 PC port has been released!

    Hurrah, after all day trial and erroring, finally got it running! Thanks for the help :) Just need to figure out resizing the window & limiting it to 30fps... This is crazy though. Excited to see what else comes from these decompiles.
  4. bnji

    Super Mario 64 PC port has been released!

    thanks for that, i've installed gcc from brew, it came with cpp-9 so i've pointed my makefile to that but still stuck on this Makefile.split:152: build/us_pc/level_rules.mk: No such file or directory Makefile:664: *** missing separator. Stop.
  5. bnji

    Super Mario 64 PC port has been released!

    i'm trying to build for macos using the opengl version got the source code, have applied @uyjulian's diff patch, rom is located at ./baserom.us.z64 but when i use make TARGET_N64=0 -j9 i get Makefile.split:152: build/us_pc/level_rules.mk: No such file or directory cpp -P -DVERSION_US...
General chit-chat
Help Users
  • No one is chatting at the moment.
    Xdqwerty @ Xdqwerty: Back