Has anyone worked out a way to make it run at a normal speed on Linux/Macos yet? (framelimiter or something)
Been poking around in the code but haven't found anything helpful so far.
I can't quite remember how I fixed mine as it was all trial and error, but what I do remember is I added all the missing gnu tools to the ./tools folder. If I'm not breaking any rules by sharing it I'd be happy to share just my Makefile and tools folder?
Hurrah, after all day trial and erroring, finally got it running! Thanks for the help :)
Just need to figure out resizing the window & limiting it to 30fps... This is crazy though. Excited to see what else comes from these decompiles.
thanks for that, i've installed gcc from brew, it came with cpp-9 so i've pointed my makefile to that but still stuck on this
Makefile.split:152: build/us_pc/level_rules.mk: No such file or directory
Makefile:664: *** missing separator. Stop.
i'm trying to build for macos using the opengl version
got the source code, have applied @uyjulian's diff patch, rom is located at ./baserom.us.z64 but when i use
make TARGET_N64=0 -j9
i get
Makefile.split:152: build/us_pc/level_rules.mk: No such file or directory
cpp -P -DVERSION_US...