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NeoGamma R8 beta test, Brawl+ on usb?
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Aug 21 2009, 10:49 PM
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#1
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GBAtemp Guru Group: Members Posts: 5,131 Joined: 17-October 08 Member No.: 139,019 |
Download:
RC1: http://www.mediafire.com/?21nz30htdfm beta 17: http://www.mediafire.com/?nnm2gyiyzzd beta 16: http://www.mediafire.com/?laqnmkklgug beta 15: http://www.mediafire.com/?dm2dgztd0wd beta 14: http://www.mediafire.com/?eqzgdml5jkg beta 13: http://www.mediafire.com/?omryyiji2vz beta 12: http://www.mediafire.com/?4vzzxznzymg beta 11: http://www.mediafire.com/?mnjowynymmv beta 10: http://www.mediafire.com/?wz4mlzz4wzg beta 9: http://www.mediafire.com/?wzzrgllyzwz beta 8: http://www.mediafire.com/?neuzowynzty beta 7: http://www.mediafire.com/?zhmlz5njnny beta 6: http://www.mediafire.com/?jomjjnyet52 beta 5: http://www.mediafire.com/?jmnmtw4qnzn beta 4: http://www.mediafire.com/?ny1zgybzh3o beta 3: http://gbatemp.net/index.php?download=7246 beta 2: http://gbatemp.net/index.php?download=7197 beta 1: http://gbatemp.net/index.php?download=6751 Known issues in RC1: - not compatible certain cIOS revisions(12,15 and 16) - IOS Version patched 002 games give 002 error if the 2nd .dol is loaded(we need a better disc patcher) - rebooter only works on few cIOS revisions(14 for example) and even then not for everybody .wip files are expected in the NeoGamma folder. The gameconfig.txt file, which is a required for Brawl+ and nothing else, is expected in the NeoGamma folder or the root of the sd card. This post has been edited by WiiPower: Jan 17 2010, 03:19 PM |
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Aug 21 2009, 11:50 PM
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#2
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GBAtemp Maniac Group: Members Posts: 1,275 Joined: 29-November 05 Member No.: 33,575 |
Great! Now I have something to mess around with tonight
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Aug 22 2009, 08:04 AM
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#3
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 230 Joined: 15-April 09 Member No.: 173,873 |
I assume you mean Brawl+ without use of the screenshot method?
If so i would have no problem helping test this. What would you like done? Just booting games with ocarina? or all of the things listed above? |
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Aug 22 2009, 08:37 AM
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#4
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Advanced Member ![]() ![]() Group: Newcomers Posts: 79 Joined: 18-October 07 Member No.: 107,535 |
Sweet, something else to test. Thanks for bringing this out.
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Aug 22 2009, 09:12 AM
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#5
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Real Men Have Beards ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 607 Joined: 28-September 08 Member No.: 136,693 |
@WiiPower
I see you've introduced the new code handler... I was about to do the same thing, now I guess I'll just follow your lead |
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Aug 22 2009, 10:18 AM
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#6
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 132 Joined: 28-November 06 Member No.: 56,630 |
deleted
This post has been edited by Levente: Jan 24 2010, 09:20 PM |
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Aug 22 2009, 10:49 AM
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#7
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 132 Joined: 28-November 06 Member No.: 56,630 |
There aren't GCPad and WiiPad in the hooktype. Why?
Skip update feature works! This post has been edited by Levente: Aug 22 2009, 11:40 AM |
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Aug 22 2009, 11:23 AM
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#8
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 132 Joined: 28-November 06 Member No.: 56,630 |
This is the best rebooter so far, it does not give the "Error Launching Systemmenu" on 4.1 BUT after started the game from the disk channel there is the "An error occoured...." message.
I only could luanched games that were patched to IOS249. This post has been edited by Levente: Aug 22 2009, 11:26 AM |
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Aug 22 2009, 11:25 AM
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#9
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GBAtemp Guru Group: Members Posts: 5,131 Joined: 17-October 08 Member No.: 139,019 |
This is the best rebooter so far, it does not give the "Error Launching Systemmenu" BUT after started the game from the disk channel there is the "An error occoured...." message. I only could luanched games that were patched to IOS249. System menu? Preloader? Other system menu hacks? Which cIOS? |
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Aug 22 2009, 11:46 AM
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#10
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 132 Joined: 28-November 06 Member No.: 56,630 |
System menu? Preloader? Other system menu hacks? Which cIOS? 4.1E (don't know if it matters but updated from 3.1 with waninkokos 4.0 updater, then with 4.1 updater) , No preloader, no hacks, except Bootmii beta3, cIOS rev14 This post has been edited by Levente: Aug 22 2009, 11:50 AM |
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Aug 22 2009, 01:01 PM
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#11
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~Flaming Noobs since 2008~ Group: Members Posts: 1,724 Joined: 21-June 08 Member No.: 129,001 |
Well, I tried to start Smash Bros Brawl+, with the following Options:
-Ocarina On: I tried SD (using IOS36) and SD (using cIOS) (IOS36 has all the patches that it can have, so Trucha, Identfiy, NAND Permission) -Hooktype: I tried VBI, Next Frame and OSSleepThread -Save Config: Yes I always get: Too many Codes when starting the game, so it doesn't apply the codes... I have cIOS rev14, PAL Brawl, launching the game from USB. So looks like Brawl+ currently doesn't work still... This post has been edited by Blue-K: Aug 22 2009, 01:04 PM |
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Aug 22 2009, 01:02 PM
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#12
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GBAtemp Guru Group: Members Posts: 5,131 Joined: 17-October 08 Member No.: 139,019 |
Did you enable the debugger? If yes, that's the problem.
*edit: And Gecko OS works with the SAME .gct file? This post has been edited by WiiPower: Aug 22 2009, 01:05 PM |
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Aug 22 2009, 01:05 PM
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#13
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~Flaming Noobs since 2008~ Group: Members Posts: 1,724 Joined: 21-June 08 Member No.: 129,001 |
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Aug 22 2009, 01:07 PM
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#14
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GBAtemp Guru Group: Members Posts: 5,131 Joined: 17-October 08 Member No.: 139,019 |
The limit is 3416 bytes, how big is your .gct file?
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Aug 22 2009, 01:13 PM
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#15
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~Flaming Noobs since 2008~ Group: Members Posts: 1,724 Joined: 21-June 08 Member No.: 129,001 |
The limit is 3416 bytes, how big is your .gct file? Oh, well, here's the problem. The Official Brawl+ .gtc File is 9352 Bytes. EDIT: I'm sorry, I'm unable to find the .txt-File, and as far as I know, you can't edit the .gct-File (I think This post has been edited by Blue-K: Aug 22 2009, 01:30 PM |
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