Is there a way to force this to use a specific save type for a ROM?
I found that its autodetector falsely believes Tomato Adventure's English fan translation uses save type 0, when it's actually 2, 3. I can fix this by creating an INI file for the ROM and setting saveOverride to true, but that's a somewhat inelegant solution, since it requires me to pick the correct save type each time I launch the game. defaultSave doesn't seem to have any effect. IIUC, it only works when the autodetector fails completely, rather than making the wrong call.
I found that its autodetector falsely believes Tomato Adventure's English fan translation uses save type 0, when it's actually 2, 3. I can fix this by creating an INI file for the ROM and setting saveOverride to true, but that's a somewhat inelegant solution, since it requires me to pick the correct save type each time I launch the game. defaultSave doesn't seem to have any effect. IIUC, it only works when the autodetector fails completely, rather than making the wrong call.