..But why did they do it?1.0 and 2.0 are not compatible with each other because some file names and data formats slightly changed
..But why did they do it?1.0 and 2.0 are not compatible with each other because some file names and data formats slightly changed
You're asking someone to tell you why Christian Whitehead (2.0) and Sega (3.0) made changes to their own game. Any answer you get is going to be speculation...But why did they do it?
Actually, I don't know if there were breaking changes because I haven't tried it. The instructions mention a specific version and I'm kind of OCD when it comes to instructions...Because it was never tested against that version and it was not expected that they would make breaking changes again.
1.0 and 2.0 are not compatible with each other because some file names and data formats slightly changed and work had to be done so 1.0 files would even load, so if what you're saying is true then more work needs to be done to add 3.0 compatibility.
There were partially breaking changes, I just looked into it. At the point where the 3.06 data file freezes, they added a native screen to prompt the user to enter their age. The new screen wasn't implemented in Retro Engine directly, so the game freezes while it waits for the okay to continue. There may be similar instances of the same problem later where they added advertisements to the game. This will be corrected upstream at some point. Otherwise the 3.0 data looks pretty much the same as 2.0 and it should just be a matter of bypassing the new 'features'.Actually, I don't know if there were breaking changes because I haven't tried it. The instructions mention a specific version and I'm kind of OCD when it comes to instructions...
Aww, I cannot find it in teh internets...Tested with 3.0.6 version.
@usineur0
Thank you for the update!
Aww, I cannot find it in teh internets...
v3.0.6 is the free game (ad-ware) in Itunes, btw. Won't it be against the rules if someone will attach the free game here?
You need an Iphone (which I don't have ), and Apple Configurator 2 or frida-ios-dump, there's an article about that.How can I download an ipa from itunes on mac?
With the new 3.0.6 Data.rsdk your transparent Dpad sprite file doesn't work (it was all good with the previous one, v2.0.1).Here is the Dpad.gif in transparent glory.
Hey guys, you know what?
The Android version of the game (latest one that is v2.0.0 by 19 Aug 2020) has exactly the same MD5 of the data files as the .IPA version!.. With all the videos. And it's free!..
So, the plan is:
Some Switch in-game screens with new FMV:
- Go to Android page of the game.
- Install the game (it's free) on your Android device.
- Go to /Android/obb/com.sega.soniccd.classic/ folder.
- Copy both files: patch.49.com.sega.soniccd.classic.obb (it's MD5 is just like the iOS-version: 6649DD9866D07D6E588E29B101DA3488) and main.11.com.sega.soniccd.classic.obb (MD5: 7D36095D6C09A1AAAFFC4AEB8B45E672) to your PC.
- Rename main.obb into main-obb.zip and unpack, it contains good_ending, bad_ending and opening.mp4 files that you'd want.
- Rename the patch.obb into Data.rsdk (it's exactly the same as the iOS 3.0.6 version of the game).
- Put them where your nx2 .nro file is on your Switch's microSD.
- Enjoy!
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@usineur0
Sorry for asking you, but in the new nx2 build the B Switch button is now acting like Menu (Pause) button (it's veeeery frustrating). Could you please map it like it was in the previous nx1 build, + as a Menu button and B as the Jump button?
A-a-and I guess I found a bug in Collision Chaos Special Bonus stage, here're the screens:
View attachment 240642 View attachment 240640 View attachment 240641
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With the new 3.0.6 Data.rsdk your transparent Dpad sprite file doesn't work (it was all good with the previous one, v2.0.1).
Here're the screens:
Modified Jump.wav sound works as it should though.
I haven't changed anything to the buttons mapping between the two releases.Sorry for asking you, but in the new nx2 build the B Switch button is now acting like Menu (Pause) button (it's veeeery frustrating). Could you please map it like it was in the previous nx1 build, + as a Menu button and B as the Jump button?
Dunno. I only wrote the port, not the engine itself.A-a-and I guess I found a bug in Collision Chaos Special Bonus stage
Yes, please-please!If you and other users prefer B to be the jump button by default (that means also that it will be the "enter/action" button in menu), let me know.
Yeah, it's unrepeatable. The good thing is when it occurred I was able to restart the game to fix it completely. Thanks for testing!Edit: just tested, no glitches for me. So... meh ?
Yes, please-please!
Afaik, no.on ios and android the game is multilanguage. Is there a way here to force a specific language?