ROM Hack Question FPS Mod? SAMURAI SHOWDOWN[01008FC00D964000]

cucholix

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It's ACA Samurai Shodown? if that so stick to CPU OC, it helps to improve bgm performance, actually in all the Samshos
 

lh411

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this game use dr resloution for 60fps.so we dont need 60fps mod. this game run at 60fps.only we need close dr resloution.but framerate will drop
 

Nazosan

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Well, I got curious to see if modding is possible. This game is built in Unreal (not Unity) and almost the entire actual game is contained within two .pak files. Probably encrypted, but I don't have a new enough tool to even try it right now. (People think it's perfectly ok to tell us we have to download a 10+GB software just to get a very small tool, but I lack the space right now.) If it's not encrypted modding is probably possible though in a worst case scenario it would mean using layerfs for a very large file (but maybe you can add another one with a different number and it might load it as a "patch.") Someone will have to actually extract those pak files and look at the game's files to determine how moddable it really is, but given that it is Unreal I'm guessing it may at least be theoretically possible to adjust graphical settings.


BTW, fun fact no one wanted to know, but... This game's Unreal project name is "Onion." I kid you not.

How they make the "mods" is by tweaking the System clocks. You can do that yourself if you wish with sys-clk-editor (https://github.com/SunTheCourier/sys-clk-Editor)

If you manage to find a good one, please share it :D
No, that's how you speed up (or potentially slow down) the system itself, not how you adjust framerate limits and graphical settings in games. It might require an overclock to actually utilize a framerate limit change, but overclocking alone won't do anything one way or the other except maybe improve load times.

It's ACA Samurai Shodown? if that so stick to CPU OC, it helps to improve bgm performance, actually in all the Samshos
No, this is the new game with the same name as the classic. Screwing with framerates on an emulated NeoGeo game would produce potentially very unpleasant results and surely anyone actually wanting to play a NeoGeo game would know better, so I would presume no one would even ask that. But for a modern game that uses 3D accelerated graphics adjusting framerates often is fine (depending on the game.)

this game use dr resloution for 60fps.so we dont need 60fps mod. this game run at 60fps.only we need close dr resloution.but framerate will drop
Could be. Is the target framerate definitely 60? Actually, in such a case it would be nice to lower it for handheld mode if we could get to the settings for that because wow it is ugly in handheld mode...
 

masagrator

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Locking to 30 FPS would introduce input lag. This normally is solved by using r.GTSyncType=2, but game needs to have some specific code to use it.

You can always join epic company github and try to compile unrealpak only. :D
 
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lh411

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Locking to 30 FPS would introduce input lag. This normally is solved by using r.GTSyncType=2, but game needs to have some specific code to use it.
I don't find about dr setting on onion/config/switch/basedefaultuserprofile.ini.but .make sure use dr resloution to keep 60fps.
 

Nazosan

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Locking to 30 FPS would introduce input lag. This normally is solved by using r.GTSyncType=2, but game needs to have some specific code to use it.
It sounds like it would be better to focus on trying to find a way to make it decrease quality in a less horrible way instead via settings tweaks then. Though I'm not sure what else could be adjusted since the game is relatively simplistic in most ways. (Actually, this begs the question of if it even needs to downsample as much as it does in the first place.)

You can always join epic company github and try to compile unrealpak only. :D
I'm not really a coder. I don't know how to fix things like that to compile correctly (or at all in some cases,) but I do know that it would have problems like only ever being the latest code whereas these things often require an older version.
 

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Someone educated me that unrealpak is not included in github repo... So only way to get it is by Epic Launcher or compiled UE that will download additional files itself
 

Nazosan

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Most games require that you use the same version to pack files that the game's builders used anyway. Total crash if they're different. It's kind of dumb, but that means downloading a whole bunch of 10+GB packs just to get one tiny tool.
 

Nazosan

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I could be wrong, but to me it looks like it's in my screen's native 1920x1080 in docked mode. At least it doesn't look blurry or anything anyway. Which makes me wonder why it supposedly can't handle 720 in handheld mode.
 

cucholix

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@ecl0674 created a mod which set the resolution to dynamic, max 100%, min 50%, it helps to maintain the framerate stable.
I have another pak for myself set to max 100%, min 80%, tell me how it goes.
 

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CappDog

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@ecl0674 created a mod which set the resolution to dynamic, max 100%, min 50%, it helps to maintain the framerate stable.
I have another pak for myself set to max 100%, min 80%, tell me how it goes.

Gotta unpack the .nsp, right? BTW, I'm on Switch Lite so dunno how the res thing will go. IMO it's already super low res on handheld, but gonna give it a try!
 

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No, just place it under atmosphere/contents
Dude, I have no idea how you did it, but the game definitely looks a lot better and sharper in my Lite (which is always in handheld mode of course) ... you can sometimes tell the resolution is shifting, but it's not often. This is nothing short of impressive, and it's also quite stable - has some frameskips here and there, but it's a lot better than default SamSho on handheld mode. How does your 100%-80% patch work for you on handheld mode?

BTW, thanks! SamSho on the go hasn't ever looked better!
 

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