Super Mario 64 PC port has been released!

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A Super Mario PC port has been released!

This is based on the decompiled version of SM64. https://github.com/n64decomp/sm64

First released on discord server. I got my version from a Gofile link. I don´t know if this is legal to share.
Installation is very easy. Just open the mario.exe file. I played the game with my Xbox 360 controller.
I finished the first course, the game runs like a dream!:)

Update: Nintendo started to take down youtube videos of the pc port.

 

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FAST6191

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Something actually happened on a discord server? What strange times we live in. Almost enough to make me consider paying attention to the service or at least archive it (stupid proprietary services).

I will be curious to see the resulting code and what was done.
Hopefully it is not a pack in emulator type setup and actually some code properly changed. If it is proper code I imagine the first will be more smooshed around until it compiles but steps in the right direction and all that.
 

spotanjo3

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Too bad, I finished it a loooong time ago when N64 was first released. It was fun. I am surprised that it can be done without an emulator. I heard that Zelda 64 like this one will be next. Again,, already played them and I am not going to replay them. Great for people who are struggled with n64 games! Have fun!
 
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oh lovely jesus this is amazing

--------------------- MERGED ---------------------------

now we need pc ports for smash 64, starfox 64 and f zero x
 
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FAST6191

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Too bad, I finished it a loooong time ago when N64 was first released. It was fun. I am surprised that it can be done without an emulator. I heard that Zelda 64 like this one will be next. Again,, already played them and I am not going to replay them. Great for people who are struggled with n64 games! Have fun!
I fear you are missing what this means for the potential future of the game.

With the code now being on PC then mario 64 levels, mods, tweaks and adaptations should be more or less in line with other PC games and open source games.
You don't then have to wait for someone to learn the arcane hardware of the N64*, or deal with the tedious level editors and restrictions of the N64 (if your PC game wants gigabytes to install then nobody cares, 100 megabytes on the N64 is a huge deal and very hard to do).

Hundreds of levels, said levels could easily be 200 times the size, could house thousands of enemies, puzzles and more, new moves, far better graphics, actual 3d, crazy frame rates if you wanted, controls how you like them and on and on and on. How much of that will happen I don't know, and there is the risk of the Nintendo fun police stepping in if it gets too out of hand but having it on the PC places it in the range of a bored programmer or half bright kid messing around of an evening rather than dedicating years to both learn and do some quite complicated stuff that will not be used other than to modify the games.

*I know assembly for several things, I can reach out and touch several actual books on electronics of the sorts of levels that matter here, ROM hacking is a thing I do, I had an N64 back in the day, still have the same one and most of the good PAL games games for it (including Mario 64 for that matter). I don't know the N64 and have actively avoided learning it in favour of other things, and still don't care to as it is that annoying.
 

spotanjo3

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I fear you are missing what this means for the potential future of the game.

With the code now being on PC then mario 64 levels, mods, tweaks and adaptations should be more or less in line with other PC games and open source games.
You don't then have to wait for someone to learn the arcane hardware of the N64*, or deal with the tedious level editors and restrictions of the N64 (if your PC game wants gigabytes to install then nobody cares, 100 megabytes on the N64 is a huge deal and very hard to do).

Hundreds of levels, said levels could easily be 200 times the size, could house thousands of enemies, puzzles and more, new moves, far better graphics, actual 3d, crazy frame rates if you wanted, controls how you like them and on and on and on. How much of that will happen I don't know, and there is the risk of the Nintendo fun police stepping in if it gets too out of hand but having it on the PC places it in the range of a bored programmer or half bright kid messing around of and evening rather than dedicating years to both learn and do some quite complicated stuff that will not be used other than to modify the games.

*I know assembly for several things, I can reach out and touch several actual books on electronics of the sorts of levels that matter here, ROM hacking is a thing I do, I had an N64 back in the say, still have the same one and most of the good PAL games games for it. I don't know the N64 and have actively avoided learning it in favour of other things, and still don't care to as it is that annoying.

Ok. Thank you. ^_^
 
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ZeroShift

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Got the same bug... dunno how everyone got it run normal :/

What processor do you have ?

I have a 3770k
i7-9700k

EDIT: Checked their Discord, might have something to do with high refresh rates. I'm running at 144hz, and they recommend lowering it to 120hz
 
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CMDreamer

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DX12 for a game from 1996, really? Oh well...

Great/marvelous/awesome achievement by the way, possibilities are endless now.
 

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