Hardware Some switch games WILL require an SD card as well as online to fully enjoy them!

Is this a dumb move by nintendo?

  • YES

  • NO

  • Who fucking cares when are the HAX coming?


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DrkBeam

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PS: Also in the future the Flash inside the cartridges will fail, those things are not really ROM (they are actually NAND Flash) and they wouldn't hold data more than a couple of decades.
When did that start happening? Does that mean my pokemon yellow as well pokemon diamond will stop functioning after 10 years at max?
 
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Sounds like some developers are tightasses who don't want to spend the extra money required to store the entire game on a game cart.

Not only that, Nintendo are a bunch of stingy bastards who only put 32GB of storage into the Switch. It wouldn't cost them all that much to have included 128GB instead. But then they would lose money on their SD card sales.
 
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The Catboy

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No one care when games like Monster Hunter on the 3DS required an SD card to properly work. Very few cared when you were required to get a hard drive for your 360 to get GTA5 to work.
Hell most people don't care when you have to install a game onto your system.
This thread is just overacting to something that has already been going on and no one cared
 
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DeslotlCL

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No one care when games like Monster Hunter on the 3DS required an SD card to properly work. Very few cared when you were required to get a hard drive for your 360 to get GTA5 to work.
Hell most people don't care when you have to install a game onto your system.
This thread is just overacting to something that has already been going on and no one cared
The problem is the fact that cartridges have the advantage of being plug and play, even if one single game on the 3ds required an sd card it wasnt a problem because the sd card came with the system and since the 3ds doesnt really have a proper internal storage... Switch doesnt come with one, the internal storage is a joke and future games will need extra storage and internet to fully enjoy them, which SHOULDNT be a problem for cartridges...

And once again, you cant compare this problem (that shouldnt exist in the first place but since it's nintendo lets forgive and praise them for their desicions) to the other two consoles on the market, since they use blu ray discs and optical drives, and we know the read speed isnt good enough for heavy games, that's why they need to be installed on the system, but guess what, it only takes less than 10s to install a disc ps4 game onto the system memory, compared to the minutes, or even hours depending on your internet speed and game size that you would waste waiting for the switch game to be DOWNLOADED and then INSTALLED.

Also, ps4 games can be played straight after the installation without the need to download the day 1 update or buying dlc...

Once again, this shouldn't be a problem in the place... but hey, it's nintendo after all...
 
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anhminh

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So you want cheap game with high quality but everything must be on the cart only? Unless it is some indie game like Shovel Knight, I don't see how this is possible. Big storage cart mean more money and sometime it just a waste (Oh, you game is 4.1GB? too bad you can't use our 4GB cart so how about buying 8GB for extra space?)

And as they said, you can still play part of the game without download anything and you can play the rest of it after you can connect to the wifi so I can't see any problem with this.
 

DeslotlCL

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So you want cheap game with high quality but everything must be on the cart only? Unless it is some indie game like Shovel Knight, I don't see how this is possible. Big storage cart mean more money and sometime it just a waste (Oh, you game is 4.1GB? too bad you can't use our 4GB cart so how about buying 8GB for extra space?)

And as they said, you can still play part of the game without download anything and you can play the rest of it after you can connect to the wifi so I can't see any problem with this.
Yeah, because what the point of cartridges now if you have to download the rest ofthe game? In that case nintendo should have made the switch a digital only machine, cards serve no porpuse now.
 

Kourin

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The problem stems from the fact that we don't know the extent of this. Are they just going to be little 500-1GB downloads? Or are we going to be dealing with 5-10 GB downloads the will add up very quickly? Also we don't know how much of the games will be locked without downloads.
The Switch is pretty pointless as a handheld when you can't play all of a game right out of the box and you need to potentially pay extra for a bigger Micro SD to enjoy all of the content you paid for in the first place.

Not to mention because it's a portable we're stuck with Micro SD as the only option. If the Switch were a home console we could at least plug in a much cheaper for the amount of space you get hard drive and be done with it.
 

osaka35

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We all knew this would happen, just a little surprised it happened so quickly. Well, I guess it's getting closer to 6 months since release so not that surprising. A nice 10-20 dollar card isn't much. I'd much rather that than a 80-100 sshdd that I got for my ps4...though that one is 1.5TB so...
 

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Does that mean that a well made repro DS cart which uses ROM has the potential to last longer than an official cart produced by Nintendo?

Probably not. Here's a quick primer on NAND. Originally, NAND was made as SLC NAND, or Single Level Cell NAND. This type of NAND lasts a really long time because the voltage tolerances are much higher than other NAND types. MLC NAND, or Multilevel Cell NAND, stores two bits on the equivalent die area of SLC NAND. This means that voltage leakages from one cell can change the voltages on the neighboring cell causing data loss. TLC NAND, or Triple Level Cell NAND, stores 3 bits on the equivalent die area of SLC NAND. TLC is the most common type of NAND in use today because it can hold lots of data and is cheaper than SLC NAND.

Nintendo probably uses MLC NAND nowadays, as SLC NAND is expensive and does not hold as much data for the same die area. Reproduction carts may or may not use MLC NAND. It's hard to tell without decapping the NAND chips, but Nintendo carts can probably outlast reproduction carts.
 
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Well this is just plain annoying. I was miffed about the paltry 32GB of storage space on the Switch, so like the 3DS, I decided to go all-physical and buy most of my games on cartridges so I don't have to bother with storage space filling up. But now I do? Ugh, if I had known this was coming, I would've gone full-digital from the start.
 
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Xzi

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yep typical nintendo one step forward 2 steps back
JFC, stop ignoring what everybody is telling you. This isn't a Nintendo thing. It's an ALL CONSOLES thing. Hell, it's a PC thing too, or do you think you don't have to buy storage space there? Good news: it's 2017. Storage in all forms is cheap af. Nobody cares about being "required" to spend $10 - $20 to get a worthwhile amount of space. It's a $300 console, ffs.
 

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JFC, stop ignoring what everybody is telling you. This isn't a Nintendo thing. It's an ALL CONSOLES thing. Hell, it's a PC thing too, or do you think you don't have to buy storage space there? Good news: it's 2017. Storage in all forms is cheap af. Nobody cares about being "required" to spend $10 - $20 to get a worthwhile amount of space. It's a $300 console, ffs.
Just because other consoles are doing it doesn't make it okay. Users shouldn't be required to pay extra to get all of the content they paid for in the first place.
 

Xzi

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Just because other consoles are doing it doesn't make it okay. Users shouldn't be required to pay extra to get all of the content they paid for in the first place.
It's not about other consoles doing it, it's about what's inevitable. Not a single consumer device that I'm aware of comes with unlimited storage space unless you count cloud storage. You'll ALWAYS need to buy more storage space if you want more games/music/movies/porn. It's not the N64 era any more, games are as big as 70GB. And that's not even counting additional content patches, DLC, etc. Of course not everything can come pre-loaded on the cart.
 
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