sure does it take a lot time?I apologize. I do not own a pro controller, nor splatoon. so i cannot give you it.
I do know how to find it if you want to do it yourself.
sure does it take a lot time?I apologize. I do not own a pro controller, nor splatoon. so i cannot give you it.
I do know how to find it if you want to do it yourself.
Nope Just run a 32bit - Equal search between the addresses of 11000000 - 12000000sure does it take a lot time?
Nope Just run a 32bit - Equal search between the addresses of 11000000 - 12000000
Search for the values based on buttons you are pressing.
A = 00000010
Y = 00000020
X = 00000008
B = 00000040
- = 00001000
+ = 00000400
R = 00000200
ZR = 00000004
L = 00002000
ZL = 00000080
Home = 0800
D-Pad Down = 00004000
D-Pad Left = 00000002
D-Pad Up = 00000001
D-Pad Right = 00008000
Right Stick Up = 02000000
Right Stick Right = 00800000
Right Stick Left = 00400000
Right Stick Down = 01000000
Right Stick Button = 00010000
Left Stick Up = 00200000
Left Stick Right = 00080000
Left Stick Left = 00040000
Left Stick Down = 00100000
Left Stick Button = 00020000
left up 00240000
right up 00280000
left down 00140000
right down 00180000
Make sure you are only pressing the button you are searching for while searching
I really think just installing the Visual C++ Resdistributable package will fix the issue. Alternatively you could use Codeblocks to create a C++ project and then just copy and paste my code provided on GitHub to build your own copy of my program.
Yes the gamepad is Static in those areas of memory, even between games as far as I've seen. However the pro controller is actually between 11000000 - 12000000The Button Activator Address should be located in the 10000000 - 11000000 Range.
It's there for every game for me.
Example:
TPHD
102EFA64
Super Mario 64
102F48A8
Super Mario 64 DS (Yes, Super Mario 64 & DS have same activator address)
102F48A8
I recompiled the program and did something to I think avoid using DLLs. I think it basically incorporates them into the program now.Tried that, but the x64 version of the Visual C++ didn't let me install it because apparently there's already a copy installed.
I installed x86, and that didn't help. So... yeah, unless I have to uninstall them and reinstall, I think we're at an impasse.
Yes the gamepad is Static in those areas of memory, even between games as far as I've seen. However the pro controller is actually between 11000000 - 12000000
I guess this is because the gamepad must always be supported as a controller but the procontroller is optionally implemented.
--------------------- MERGED ---------------------------
I recompiled the program and did something to I think avoid using DLLs. I think it basically incorporates them into the program now.
Long story short, the program is 5x bigger now (250KB) but give it a try and see if that fixes it for you.
I make them myself. For this one I used the easy way, you run a pointer search for the Base Address. In other words, the innermost address in a pointer, you run a pointer scan for that address and then substitute that address with another pointer instead
Uhhhh. No, if I understand what you're saying correctly, that is not the correct way.Alright, so let me see if I've got the instructions straight for a 2/3-step pointer... let's do a little walk-through
Is this correct?
- Do a pointer search for 2 or more files, and grab the pointers from there.
- For this, these files are 134EBD94 and 134EBE14, and we'll use [[0x107FF7E8] + 0x2C4] + 0xD4 as the first example pointer
- Next, we change one of the target addresses from 134EBD94 to 107FF7E8.
- We'll use this as the second example: [0x107FF5F0] + 0x250
- Then, we add the 0x250 at the end of the first example pointer, making it [[[0x107FF7E8] + 0x2C4] + 0xD4] + 0x250
Is your pointer depth set to 2 or 1? If it's one try setting it to 2. Also try checking the Negative offsets box. Your search will take longer but these settings will broaden your range for potential pointers. If you're at 2 stage pointer depth, 4000 offset size with negative offsets checked off and you still get 0 pointers, then there's a good chance that you may have made a mistake in dumping the game. Potentially you found different values and you thought you were finding the same ones maybe.hey guys, wondering if some one can help me out with pointer codes? I'm currently trying to hack Sniper Elite I find the address for the ammo count and dump it, I reset the level and the address changes so i dump another 2 addresses for the universal pointer searcher, all 3 addresses were dumped with a range of 10000000-41FA0000 i make sure all the dumps are named with the target address, put it in a folder with a txt saying 0x10000000 tried offsets of 400, 500, 4000 and i never get any pointers to follow any helpful tips to what i might be doing wrong thanks.
Is your pointer depth set to 2 or 1? If it's one try setting it to 2. Also try checking the Negative offsets box. Your search will take longer but these settings will broaden your range for potential pointers. If you're at 2 stage pointer depth, 4000 offset size with negative offsets checked off and you still get 0 pointers, then there's a good chance that you may have made a mistake in dumping the game. Potentially you found different values and you thought you were finding the same ones maybe.
Yes you can. Just use the Parse Pointer Expression button when you're adding a code, and paste your pointer in there.thanks also will i be able to use a negative offset for a pointer code? and i got pointer depth at 2 and pointer value alignment at 4
Is your pointer depth set to 2 or 1? If it's one try setting it to 2. Also try checking the Negative offsets box. Your search will take longer but these settings will broaden your range for potential pointers. If you're at 2 stage pointer depth, 4000 offset size with negative offsets checked off and you still get 0 pointers, then there's a good chance that you may have made a mistake in dumping the game. Potentially you found different values and you thought you were finding the same ones maybe.
Uhhhh, I forget. If you go to the search tab, and click the Select Full Range. And look at the second box from the top, that range is the entire games range. Copy that range and put it into the start and end address of Custom dump range.Hi, will dumping address using data section do a compete dump
Uhhhh, I forget. If you go to the search tab, and click the Select Full Range. And look at the second box from the top, that range is the entire games range. Copy that range and put it into the start and end address of Custom dump range.
You may need to subtract a little bit in order for it to accept the range
Okay, what does the code it generated look like? and what value do you want to write to the address that the pointer points to?ok so i found a negative offset i found a bunch i tested the first 3 and they all jumped to the same address i followed the pointer expression it works unit i reset and then it either freezes or just does nothing
Okay, what does the code it generated look like? and what value do you want to write to the address that the pointer points to?
Alright, well the code looks fine, and as long as you are getting your ammo to display 100 after applying the code and not a random number then the format is perfect. if that is the only code you have enabled, and the game crashes when it's enabled, that means that the pointer at some point stops pointing to the ammo address and points somewhere else. When that happens, the code will write 100 to some other random location, and that will often cause the game to crash. The best way to try and avoid this is to try and catch the game while your pointer doesn't work anymore. So whenever you most often find your game crashes using the code, you should pause the game through Jgecko. The pause button is beside the Connect button assuming Jgecko is up to date for you. Then while the game is paused, dump the game again. And run another pointer search with all of the dumps you used before plus the new one, and you'll have a smaller list of pointers that stayed accurate even during those moments where your other pointer normally crashes.this is the code and wanted it set to 100
ammo always 100
30000000 294D7F94
10000000 50000000
31000000 FFFFEC78
30100000 00000000
10000000 50000000
31000000 FFFFFF2C
00120000 00000064
D0000000 DEADCAFE