Gaming Sega Forever

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Saiyan Lusitano

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Because those videos are both in 30 frames per second, so you won't be able to tell the difference visually.
It's not just visually, but the audio is butchered as well.

@chartube12 decided to give @SkittleDash a 'like' instead of replying because he knows he has no valid argument. Typical of fanboys trying to defend something without proof.
 
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Yepi69

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Comix Zone runs horribly on my phone and it shouldn't, I played the game via MD.emu and it ran smoothly. The others are no better either.

Sigh.. SEGA.
Thank you, I thought I was the only one.
There's just no way an emulated SEGA game to be running poorly on a Quad Core phone.
 

BORTZ

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I am pretty interested in Sega Saturn games on my android device, but SEGA has got to step up their game a little bit. This whole "dump the rom into a halfassed emulator and zip it all up" is nothing new. The first thing I played on my brand new iPhone4 was a poorly ported "Shining Force" from the store. I couldn't help but notice how lack luster the port was.
 

sarkwalvein

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TBH I would pay nowadays full game price if they put a good port of Panzer Dragoon Saga, but probably I am the only idiotic Sega fanboy that would go so far.

PS: Also for the three Shining Force 3 episodes, but if the PD Saga was far fetched, this is beyond dreaming, you can't grab easy money on games requiring a translation after all...
 
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the_randomizer

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I am pretty interested in Sega Saturn games on my android device, but SEGA has got to step up their game a little bit. This whole "dump the rom into a halfassed emulator and zip it all up" is nothing new. The first thing I played on my brand new iPhone4 was a poorly ported "Shining Force" from the store. I couldn't help but notice how lack luster the port was.

Yeah, Sega used that shitty emulator Jenesis DS as a base for their games on Steam, which accounts for the piss poor emulation. They also use Unity on top, why? That makes it worse. I'd just as sooner decrypt the ROMs and use on a real emulator.

Thank you, I thought I was the only one.
There's just no way an emulated SEGA game to be running poorly on a Quad Core phone.
Nothing says Sega more than with piss poor emulation :lol:
 
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Saiyan Lusitano

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Yeah, Sega used that shitty emulator Jenesis DS as a base for their games on Steam, which accounts for the piss poor emulation. They also use Unity on top, why? That makes it worse. I'd just as sooner decrypt the ROMs and use on a real emulator.


Nothing says Sega more than with piss poor emulation :lol:
Please stop hating SEGA Forever, Randomizer. There is literally nothing wrong with it. :sleep:

Curse these SEGA haters.
 
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Saiyan Lusitano

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Actually, the emulation they use in the PS3 Sega Mega Drive Collection is top notch.
You know, I wish they'd have released a SEGA Mega Drive Collection for PS4/XO/WU/Switch but they never did. I guess those types of collection aren't worth a physical format release in SEGA's eyes.
 
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AmandaRose

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TBH I would pay nowadays full game price if they put a good port of Panzer Dragoon Saga, but probably I am the only idiotic Sega fanboy that would go so far.

PS: Also for the three Shining Force 3 episodes, but if the PD Saga was far fetched, this is beyond dreaming, you can't grab easy money on games requiring a translation after all...
I would also pay full price for it I only ever played the first disc of saga as it was given away for free with the official saga saturn mag in the UK and at the time I was too poor to buy the full game lol
 

jerbear64

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Yeah, Sega used that shitty emulator Jenesis DS as a base for their games on Steam, which accounts for the piss poor emulation.

Hold up. Did they really do this?

I know Sonic Classic Collection was based on jEnesisDS, but that makes sense since it's a DS title. Even then, though, the Sega version ran poorly and had sound issues.

Why would they even consider porting jEnesisDS to Unity of all things? It explains the framerate cap and the sound issues, though, that's for sure.
 
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the_randomizer

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Please explain what the point of using Unity for an emulator is.

"To make it easier to port to other platforms" is what Sega alleges. And yet, many people with high end PC rigs on Steam complain about games dropping frames, stuttering audio and other issues. Yeah, that's really smart of Sega. Unofficial emulators actually work.

Hold up. Did they really do this?

I know Sonic Classic Collection was based on jEnesisDS, but that makes sense since it's a DS title. Even then, though, the Sega version ran poorly and had sound issues.

Why would they even consider porting jEnesisDS to Unity of all things? It explains the framerate cap and the sound issues, though, that's for sure.

A developer on Steam, Chris something or other, mentioned they used it as a base for the Genesis Collection games, with Unity on top, which is absolutely unnecessary. JenesisDS is a very outdated emulator.

Why people defend Sega's dumb-arsed decision is anyone's guess.
 
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GerbilSoft

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"To make it easier to port to other platforms" is what Sega alleges. And yet, many people with high end PC rigs on Steam complain about games dropping frames, stuttering audio and other issues. Yeah, that's really smart of Sega. Unofficial emulators actually work.
Did they rehire Edward@SEGA for PR? (The guy who claimed Sonic Adventure for Xbox 360 was a port of the original Dreamcast version, then later backtracked when called out on that lie.)
 
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the_randomizer

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Did they rehire Edward@SEGA for PR? (The guy who claimed Sonic Adventure for Xbox 360 was a port of the original Dreamcast version, then later backtracked when called out on that lie.)

No idea, but I saw an interview on Nintendo Life I think, about why they use Unity. JenesisDS is absolute garbage to use a base. Just as bad as Zsnes is for Snes.
 

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Did they use the god awful pc version for xbox/PS3??.
The 2004 Windows version was a decent port. The Xbox 360 / PS3 version was a port of that port, but made worse. It was then ported from Xbox 360 / PS3 back to Windows for the 2011 Steam release.

Among other things, the 2010/2011 version has no widescreen (pillarboxed) and no support for any resolution over 640x480. The 2004 Windows version supported higher resolutions (but the HUD wasn't scaled properly). The 2004 Windows version also supported running on a 600 MHz Pentium III, but the 2011 version does not.
 
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sarkwalvein

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But you know, today our software is more stable and faster to produce.
We can thank all of that to the bloat of garbage collectors and the simplification of memory management of Java and C#.
Who cares about going low level when today we have enough power to build a whole engine (emulator) in a high level garbage collecting language.
Yes! Let C and C++ die! Awful unstable languages! Nobody needs to go low level nowadays! /s

PS: Also it doesn't help that programmers today seem to be idiots and forget when to use appropriate data structures and algorithms, like having an unsorted list that is seldom modified and doing linear searches on it millions of times. But you know, let's go cheap on programming! The hardware is fast enough to compensate!

PS2: Sorry, but that is still in my head...
 
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jerbear64

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Did they use the god awful pc version for xbox/PS3??.
The port timeline goes Dreamcast -> Gamecube (DX) -> PC (2004) -> 360 -> BACK to PC (Steam release)

As GerbilSoft mentioned, every port is pretty much worse and worse. At least SADX Mod Loader exists, I suppose. There are mods that fix quite a few issues in both the original and Steam PC releases.

I wonder, though; they also mentioned Sega Forever's Dreamcast lineup would be ports rather than emulations... does that mean SADX is going to get even worse?
 

GerbilSoft

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I wonder, though; they also mentioned Sega Forever's Dreamcast lineup would be ports rather than emulations... does that mean SADX is going to get even worse?
They'll probably claim it's a port of the "ORIGINAL" Dreamcast version like they did in 2010, only to get caught out in the lie.

Better option: There's a bunch of Dreamcast mods in development for the 2004 Windows release.
  • sadx-dc-lighting - restores the original palette-based lighting system from the DC version.
  • sadx_dreamcast - restores models and textures from the DC version.
In addition, the mod loader itself supports ADX audio, so you can replace the WMAs from the 2004 version with the original ADXes. (Use the ADXes from the original Japanese release of SA1; around half of the tracks in the International releases were downsampled to 32 kHz due to disc space limitations.)
 
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