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It´s working now after sram patching both games. Didn´t think sram patching would be required. It´s making sense now to me.
So you think the lru cache is an improvement and can be merged into master?These are the second batch of Games i have tested:
Advance Guardian Heroes, Crash of the Titans, Gunstar Future Heroes, Maya the Bee - The Great Adventure, Megaman Zero 1-4, Tony Hawk´s Pro Skater 1-4, Ultimate Spider Man.
I used the updated Version of the linked_list_Iru_cache. I compared it with the previous Version and the latest Master.
The Glitches in the Water level of Donkey Kong Country are now fixed. During Slowdowns, the Audio hardly as any Noise and stuttering in the DKC and Megaman Zero Games.
@Gericom, should I wait with the testing until you merged the linked_list_Iru_cache into the Master?
I'll update it anytime soonIs the arm7 dldi branch still alive?
Just curious...
Can you add dsi extended Vram support for that branch? Or is that already implemented?I'll update it anytime soon
Can you add dsi extended Vram support for that branch? Or is that already implemented?
GBARunner2 does not use any dsi features atm. It has no dsi header either.Can you add dsi extended Vram support for that branch? Or is that already implemented?
He was probably referring to the 32bit vram bus mode.DSi does not have additional VRAM. It has extra WRAM. I'm not sure how/why it would be used here.
Yes, but I am not gonna update that one anymore. To get an arm7 build, uncomment #define ARM7_DLDI in common/common_defs.sSo the arm7 dldi branch is the one that is playable with the TWLoader on the 3ds?
The arm7 dldi branch is in the master now, since I merged it into there. And you don't really need to test arm7 stuff as it's most likely slower than arm9 anyway. It would be nice if you could put an arm7 build up for people that need it though. Please clean before building when uncommenting the #define, just to be sure.Okay, then i will start testing the latest master. I will try the arm7 dldi branch later.