It's literally there in the first post.@Wiimm, Is it possible to play wiimmfi on dolphin?
Overview
The Nintendo Wi-Fi Connection (WFC) service was an online gaming service that provided free online play in various Nintendo DS and Wii games. Nintendo discontinued the service on May 20th, 2014, primarily because the host of the service, GameSpy, was shutting down its servers. Nintendo WFC was required for online play, but the Wiimmfi Project has replicated much of its functionality and allows for continued online play in Mario Kart Wii and other games.
Wiimmfi is available for the public since May 10th, 2014 (10 days before WFC shutdown). It started with Mario Kart Wii and supports now more than 90 games.
The official website and the first source for announcements is the Wiimmfi home: https://wiimmfi.de/.
However, in this thread I will announce offline times and other important news about Wiimmfi custom server. The idea is to provide a second source to inform the GBATemp players — so it's only a service for GBATEMP.
Compatible games
Here you can find a list of compatible game and some statistics:
* https://wiimmfi.de/stat?showall=1
How to join the server
There are two methods to join Wiimmfi server. The basic idea is to replace the server's URL located in the game from nintendowifi.net to wiimmfii.de.
Method 1: Using the official Wiimmfi patcher
Advantage: It patches everything correctly.
- Go to https://wiimmfi.de/ and to the Wiimmfi patcher link.
- There is a general patcher and you might find some specific game's patcher (like Mario kart).
- Extract the patcher and put your game ISO in the same folder, run the patcher and follow instructions.
- Put the patched ISO back on your USB drive and launch it with your preferred USB Loading method.
Method 2: Using an USB Loader automatic patcher
Some loaders have a built-in patching function to patch games on the fly at launch time. No need to download the patcher and mess with the ISO. The USB loaders will do it for you every time you play the game.
Old and new profiles
For each profile, there exists a profile id and nick name pair. Only the Wii of the user and the server database knows both of them. At login the Wii sends the nick name and the server answers with the related profile id. If the profile id is wrong, the game aborts the login with error code 60000.
There are 3 ways to use your old profiles with Wiimmfi: Details
There's also a Friend code region converter (PAL, USA, Japan, ...): FC Converter
Error codes
There is a web formular to get infos about error codes: https://wiimmfi.de/error
About Dolphin
Banning could be sooo easy: every player and his Wii console have a unique identifier. But there is Dolphin!
Many players use Dolphin without knowing what they are doing. Every player who uses Dolphin has the same identifier, so that's not unique as it should be. When banning one Dolphin cheater, we automatically ban all other Dolphin players aswell. So if I had to make a decision whether to allow cheaters on Wiimmfi or to ban all Dolphin users, I'd go for the second option and banned the default settings in 2014. A solution is to use the NAND backup of your real Wii.
Dolphin has another huge flaw: it's slow.
Almost all Dolphin users have huge online delay. You don't see that while racing, but we can see it on MKW races using mkw-ana. At the end of a race, the delay is often at up to 30 seconds! The player looks like he would be driving just normal, but at the end of a race every player sends his own race time to the others and that delay causes the results to be screwed up just like a timer hack would do. This way, the player ends up being in a better place than he actually raced. You could say that using Dolphin is like using an unintended timer hack. And I personally consider delays of more than one second to be unfair.
Many player say: "I have nearly always 60fps". That "nearly" is the problem. If you have an average of 59fps you get a bonus of 3s for a 3 minute race. In many races this is enough to win the race as fifth player.
So Dolphin causes a lot of trouble, sometimes because people are using it wrong and sometimes because their hardware is to slow.
Overview
The Nintendo Wi-Fi Connection (WFC) service was an online gaming service that provided free online play in various Nintendo DS and Wii games. Nintendo discontinued the service on May 20th, 2014, primarily because the host of the service, GameSpy, was shutting down its servers. Nintendo WFC was required for online play, but the Wiimmfi Project has replicated much of its functionality and allows for continued online play in Mario Kart Wii and other games.
Wiimmfi is available for the public since May 10th, 2014 (10 days before WFC shutdown). It started with Mario Kart Wii and supports now more than 90 games.
The official website and the first source for announcements is the Wiimmfi home: https://wiimmfi.de/.
However, in this thread I will announce offline times and other important news about Wiimmfi custom server. The idea is to provide a second source to inform the GBATemp players — so it's only a service for GBATEMP.
Compatible games
Here you can find a list of compatible game and some statistics:
* https://wiimmfi.de/stat?showall=1
How to join the server
There are two methods to join Wiimmfi server. The basic idea is to replace the server's URL located in the game from nintendowifi.net to wiimmfii.de.
Method 1: Using the official Wiimmfi patcher
Advantage: It patches everything correctly.
- Go to https://wiimmfi.de/ and to the Wiimmfi patcher link.
- There is a general patcher and you might find some specific game's patcher (like Mario kart).
- Extract the patcher and put your game ISO in the same folder, run the patcher and follow instructions.
- Put the patched ISO back on your USB drive and launch it with your preferred USB Loading method.
Method 2: Using an USB Loader automatic patcher
Some loaders have a built-in patching function to patch games on the fly at launch time. No need to download the patcher and mess with the ISO. The USB loaders will do it for you every time you play the game.
Old and new profiles
For each profile, there exists a profile id and nick name pair. Only the Wii of the user and the server database knows both of them. At login the Wii sends the nick name and the server answers with the related profile id. If the profile id is wrong, the game aborts the login with error code 60000.
There are 3 ways to use your old profiles with Wiimmfi: Details
There's also a Friend code region converter (PAL, USA, Japan, ...): FC Converter
Error codes
There is a web formular to get infos about error codes: https://wiimmfi.de/error
About Dolphin
Banning could be sooo easy: every player and his Wii console have a unique identifier. But there is Dolphin!
Many players use Dolphin without knowing what they are doing. Every player who uses Dolphin has the same identifier, so that's not unique as it should be. When banning one Dolphin cheater, we automatically ban all other Dolphin players aswell. So if I had to make a decision whether to allow cheaters on Wiimmfi or to ban all Dolphin users, I'd go for the second option and banned the default settings in 2014. A solution is to use the NAND backup of your real Wii.
Dolphin has another huge flaw: it's slow.
Almost all Dolphin users have huge online delay. You don't see that while racing, but we can see it on MKW races using mkw-ana. At the end of a race, the delay is often at up to 30 seconds! The player looks like he would be driving just normal, but at the end of a race every player sends his own race time to the others and that delay causes the results to be screwed up just like a timer hack would do. This way, the player ends up being in a better place than he actually raced. You could say that using Dolphin is like using an unintended timer hack. And I personally consider delays of more than one second to be unfair.
Many player say: "I have nearly always 60fps". That "nearly" is the problem. If you have an average of 59fps you get a bonus of 3s for a 3 minute race. In many races this is enough to win the race as fifth player.
So Dolphin causes a lot of trouble, sometimes because people are using it wrong and sometimes because their hardware is to slow.
Overview
The Nintendo Wi-Fi Connection (WFC) service was an online gaming service that provided free online play in various Nintendo DS and Wii games. Nintendo discontinued the service on May 20th, 2014, primarily because the host of the service, GameSpy, was shutting down its servers. Nintendo WFC was required for online play, but the Wiimmfi Project has replicated much of its functionality and allows for continued online play in Mario Kart Wii and other games.
Wiimmfi is available for the public since May 10th, 2014 (10 days before WFC shutdown). It started with Mario Kart Wii and supports now more than 90 games.
The official website and the first source for announcements is the Wiimmfi home: https://wiimmfi.de/.
However, in this thread I will announce offline times and other important news about Wiimmfi custom server. The idea is to provide a second source to inform the GBATemp players — so it's only a service for GBATEMP.
Compatible games
Here you can find a list of compatible game and some statistics:
* https://wiimmfi.de/stat?showall=1
How to join the server
There are two methods to join Wiimmfi server. The basic idea is to replace the server's URL located in the game from nintendowifi.net to wiimmfii.de.
Method 1: Using the official Wiimmfi patcher
Advantage: It patches everything correctly.
- Go to https://wiimmfi.de/ and to the Wiimmfi patcher link.
- There is a general patcher and you might find some specific game's patcher (like Mario kart).
- Extract the patcher and put your game ISO in the same folder, run the patcher and follow instructions.
- Put the patched ISO back on your USB drive and launch it with your preferred USB Loading method.
Method 2: Using an USB Loader automatic patcher
Some loaders have a built-in patching function to patch games on the fly at launch time. No need to download the patcher and mess with the ISO. The USB loaders will do it for you every time you play the game.
Old and new profiles
For each profile, there exists a profile id and nick name pair. Only the Wii of the user and the server database knows both of them. At login the Wii sends the nick name and the server answers with the related profile id. If the profile id is wrong, the game aborts the login with error code 60000.
There are 3 ways to use your old profiles with Wiimmfi: Details
There's also a Friend code region converter (PAL, USA, Japan, ...): FC Converter
Error codes
There is a web formular to get infos about error codes: https://wiimmfi.de/error
About Dolphin
Banning could be sooo easy: every player and his Wii console have a unique identifier. But there is Dolphin!
Many players use Dolphin without knowing what they are doing. Every player who uses Dolphin has the same identifier, so that's not unique as it should be. When banning one Dolphin cheater, we automatically ban all other Dolphin players aswell. So if I had to make a decision whether to allow cheaters on Wiimmfi or to ban all Dolphin users, I'd go for the second option and banned the default settings in 2014. A solution is to use the NAND backup of your real Wii.
Dolphin has another huge flaw: it's slow.
Almost all Dolphin users have huge online delay. You don't see that while racing, but we can see it on MKW races using mkw-ana. At the end of a race, the delay is often at up to 30 seconds! The player looks like he would be driving just normal, but at the end of a race every player sends his own race time to the others and that delay causes the results to be screwed up just like a timer hack would do. This way, the player ends up being in a better place than he actually raced. You could say that using Dolphin is like using an unintended timer hack. And I personally consider delays of more than one second to be unfair.
Many player say: "I have nearly always 60fps". That "nearly" is the problem. If you have an average of 59fps you get a bonus of 3s for a 3 minute race. In many races this is enough to win the race as fifth player.
So Dolphin causes a lot of trouble, sometimes because people are using it wrong and sometimes because their hardware is to slow.
Ungrateful bastard.This is now the third week Ive been waiting just to play online more more than a dam day on dolphin and I know what your gonna say "
Now the thrid week Ive waited for wiimmfi on dolphin...
what do you mean ungrateful? I cant play a full day without it making me wait another week...Ungrateful bastard.
Due to how messily you quoted the first post I can only assume you mean the whole "banning one Dolphin user bans every Dolphin user" part. If that is the case: either use real Wii, or Dolphin with your Wii's NAND dump so you have a unique identifier. Simple.what do you mean ungrateful? I cant play a full day without it making me wait another week...
The qoute was unintentional and I dont mean the ban on dolphin I mean after the ban its making me wait weeks and weeks I can only play like a day online before the dreaded 23887 comes againDue to how messily you quoted the first post I can only assume you mean the whole "banning one Dolphin user bans every Dolphin user" part. If that is the case: either use real Wii, or Dolphin with your Wii's NAND dump so you have a unique identifier. Simple.
So you don't mean the ban, but you say 'after the ban', only making it more confusing. Either way, use a NAND dump from your actual Wii, that way you will only have to do actication and wait a week once, as you will appear unique to the system (unless you cheat yourself)The qoute was unintentional and I dont mean the ban on dolphin I mean after the ban its making me wait weeks and weeks I can only play like a day online before the dreaded 23887 comes again
Nand dump requires you to hack your wii... That's what I am trying to avoidSo you don't mean the ban, but you say 'after the ban', only making it more confusing. Either way, use a NAND dump from your actual Wii, that way you will only have to do actication and wait a week once, as you will appear unique to the system (unless you cheat yourself)
Why in the world would you not want to hack your wii? It's super easy, no game required, just an internet connection.Nand dump requires you to hack your wii... That's what I am trying to avoid
I could use that same question against you. one major reasonWhy in the world would you not want to hack your wii? It's super easy, no game required, just an internet connection.
Warranty isn't a thing anymore for the original wii. I get it though, it's your choice.I could use that same question against you. one major reason
it destroys your wii's warranty
and 2 I'm just not the kind of guy that wants to hack stuff
I like it how your much more polite than that one idiot who called me an "ungrateful bastard" because I was complaining about waiting 3 weeks pretty much wich is totally justified considering your only supposed to wait 1 week.Warranty isn't a thing anymore for the original wii. I get it though, it's your choice.
Like I said.. I don't want to hack my wii I'm fine with abiding by the one week wait its ounce it reaches 3 weeks then there's a bit of an issueDude, dump your Wii NAND and use it in Dolphin. It sounds like the system is doing its job to me. Stop trying to skirt around the rules everyone else abides by.