Hacking The Legend of Zelda: Breath of the Wild Trainer [eShop/EU] [Beta]

Gadorach

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thanks will test that shortly, so mod 3 = 1 is a "on" switch?
Mod 3 is the actual modifier type, and defines the type of modifier used on the weapon. Mod 3 = 80000100 would be Defense Up, for example. Refer to the table in my original post for proper Mod 3 and Mod 1 values per modifier.
 

lordelan

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All mods are stored with their actual modifier code and value. You must set the Mod 3 and Mod 1 together for the modifier to be acknowledged.

844d404431.png


It should look like that when done correctly.
Since this seems to focus on Attack Up what would be needed for max durability?
 

supermariorick

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any chance this will have Loadiine support? I am borrowing a Wii U and so I can't install things directly through wup installer and it all has to be on the fly from the SD card with stuff like loadiine (I don't care about the loading times between screens)
waterblight ganon fight is cheap as hell and I want to move on already.
edit: also not going to set up mocha cfw or haxchi cfw either. loadiine is fine and has pygecko support but I was wondering if this trainer will ever support it.
 
Last edited by supermariorick,

konpop

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Mod 3 is the actual modifier type, and defines the type of modifier used on the weapon. Mod 3 = 80000100 would be Defense Up, for example. Refer to the table in my original post for proper Mod 3 and Mod 1 values per modifier.
thanks working!
moon jump is holding Y on pro controller, however health stopped working with the latest version
 
Last edited by konpop,

Gadorach

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Since this seems to focus on Attack Up what would be needed for max durability?
Item durability is held by the first column, "Item Value", for Weapons, Bows, and Shields. Arrows, Materials, Food, and Key Items that allow multiples use that to specify quantity. Armour uses it to specify base colour.
 
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lordelan

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any chance this will have Loadiine support? I am borrowing a Wii U and so I can't install things directly through wup installer and it all has to be on the fly from the SD card with stuff like loadiine (I don't care about the loading times between screens)
waterblight ganon fight is cheap as hell and I want to move on already.
edit: also not going to set up mocha cfw or haxchi cfw either. loadiine is fine and has pygecko support but I was wondering if this trainer will ever support it.
Mocha CFW is not persistent. You can launch it through Homebrew Launcher which you launch over Browserhax so the Wii U remains completely untouched.
Of course it will remain touched when you install something but you can always remove it completely through system settings - > data management.
I don't think there will ever be a trainer for the Loadiine version.

Item durability is held by the first column, "Item Value", for Weapons, Bows, and Shields. Arrows, Materials, Food, and Key Items that allow multiples use that to specify quantity. Armour uses it to specify base colour.
Thanks. :)
 

Mizo

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Panda's trainer 2.0 is giving me some bugs/troubles, when I increase the amount of any material or key item (like Korok nuts) sometimes those items appears as armours or weapons, I lost my ancient armour beacuse of that xD

I guess I'll be using the v1.9.1 for now.
 

PandaOnSmack

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Its probably because you didn't refresh before saving

items move around in memory, if you pick things up and get new stuff but don't refresh you are going to be overwriting the wrong item
 

Mizo

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Its probably because you didn't refresh before saving

items move around in memory, if you pick things up and get new stuff but don't refresh you are going to be overwriting the wrong item

Oh I see, thanks!
 

pandavova

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How did you get this working with the trainer? I tried to edit the modifier fields with your proposed values then hit save on trainer, then saved the game and loaded and nothing has changed
I was in the Inventory... Then i saved, then closed the inv. and opened it again... I think i make a video...
 

deakphreak

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I was having this same issue, although my orbs showed in my inventory as 999 and seeds as well. On loading screen Shrines showed 120 and seeds showed what I should have normally. Weird! Messing about with different material items ie: restless crickets, other bugs, etc..... changed the color of my clothes. Never tweaked my armor only changed the amount of each material. Also I can no longer use the moon jump/no gravity features in either of the trainers. Actually I could never get moon jump to work in Panda's trainer, but could in Game's.

You know what... now that I think about it... It was most likely caused by modifying stuff that required a save / reload of the game and forgot to do it. So when certain items were then consumed or gone, it messed up the order and the changes were applied to a different item.

As stated a couple posts up. This would make sense.
 
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deakphreak

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It doesn't require a save/reload of the game... when i play arround with the modifiers its done when i reopen my inventory....

Changing weapons, armor etc do require you to save / reload your game. Also it is possible the food items show instantly, but if not saved / reloaded then as things switch around, it could mess up the modified item order and cause issues. I did edit armor and weapon durability so that might have been it in my case.
 
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pandavova

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Changing weapons, armor etc do require you to save / reload your game. Also it is possible the food items show instantly, but if not saved / reloaded then as things switch around, it could mess up the modified item order and cause issues. I did edit armor and weapon durability so that might have been it in my case.
I edit weapon modifiers and i did not even one time save and reload the game.... and its working for me....
 

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