Star Fox Zero could've been great but the controls sucked.yea that happens alot.
Games are good but become crap because the controls.
Everything I've read is that the controls merely took time to get used to but were great after you became familiar with them.Star Fox Zero could've been great but the controls sucked.
what regs are you talking about?"That opens it up the all the Candy Crush's and Mobile Strikes of the mobile gaming world. Are pay to win and micro transactions in the Switch's future?"
Is this really a "this, therefore that" type situation? Microtransaction bollocks of the current form (I remember arcades) seemed perfectly at home on the 3ds and I could see the same happening on any network enabled system, and probably a few offline ones as well. There is nothing inherent to touchscreen input that makes it more amenable to such charging models, there is also nothing inherent to buttons that renders them more resistant.
Frankly after the stagnation of the 3ds I actually kind of welcome something from that world. No chance I will ever pay for such a thing of course but if it forces someone to approach things a bit differently I am down. Likewise I like the rolling release model of some mobile games.
Could a developer choose to produce a TV mode only game?
I don't know what the regs are (they can be fairly odd and quite specific, some of the best I think being ones I read of Sony's once where there was a time limit by which time you had to have a press start screen) but I can imagine there will be offerings that might only have a token handheld mode that barely functions.
A game should not be a homework where you "get used to it," Nintendo ruined what could have been one of the best Star Fox games out there with their obsession forcing gimmicks. Besides, "get used to it" you also need to readjust the camera since it'd go out of control.Everything I've read is that the controls merely took time to get used to but were great after you became familiar with them.
Maybe shooters never should have moved to dual-analog controls, then, because that certainly took time to get used to. Hell, let's just never do anything new that our brains have to adjust to and instead just make games all the same so we don't have to adjust to doing things different purely for the sake of not having to get used to something new. Fuck brain plasticity.A game should not be a homework where you "get used to it," Nintendo ruined what could have been one of the best Star Fox games out there with their obsession forcing gimmicks. Besides, "get used to it" you also need to readjust the camera since it'd go out of control.
Well, there can certainly be games that need the unlocked GPU/GPU performance that portable mode cannot offer. Reducing to 720p doesn't take into account that supposedly in portable mode, the CPU frequency also drops.what regs are you talking about?
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I dont think there will be tv-mode-only games, because there are no controls that are exclusive to this mode and the only limiting factor of the non-docked mode is the cpu/gpu that according to some run slower when undocked (?) but still, in this mode the screen is 720p so less processing is needed...
I would. Android is Linux-based. Linux has the GNU license which requires all modifications to be open-sourced. Therefore, if the Switch used Android, Nintendo's changes would be freely available and we sure as hell would know about it.Well i wouldn't be surprised if the switch run on a custom android OS
if that's the case, we could install the play store once hacked
plus a linux terminal on the handheld could be handy ^^
The motion controls were broken and not in the least enjoyable. You're here damage controlling just makes it look so cringey.Maybe shooters never should have moved to dual-analog controls, then, because that certainly took time to get used to. Hell, let's just never do anything new that our brains have to adjust to and instead just make games all the same so we don't have to adjust to doing things different purely for the sake of not having to get used to something new. Fuck brain plasticity.
the only things I could think of are the AAA games with the extreme graphics. but in this case cant they just reduce the amount of polygons and reduce the level of detail in portable mode and enable it?Well, there can certainly be games that need the unlocked GPU/GPU performance that portable mode cannot offer. Reducing to 720p doesn't take into account that supposedly in portable mode, the CPU frequency also drops.
Sucked for you. I read plenty of reviews that stated otherwise. You stating your opinion as fact is even more "cringey".The motion controls were broken and not in the least enjoyable. You're here damage controlling just makes it look so cringey.
Star Fox Zero sucked due to the terrible controls.
Still there is a lot of non open source android romsI would. Android is Linux-based. Linux has the GNU license which requires all modifications to be open-sourced. Therefore, if the Switch used Android, Nintendo's changes would be freely available and we sure as hell would know about it.
Sucked for you. I read plenty of reviews that stated otherwise. You stating your opinion as fact is even more "cringey".
a great game is one that has intuitive controls so you can enjoy your time solving puzzles/adventuring/ whatever instead of having to waste your time to understand the controls of.Maybe shooters never should have moved to dual-analog controls, then, because that certainly took time to get used to. Hell, let's just never do anything new that our brains have to adjust to and instead just make games all the same so we don't have to adjust to doing things different purely for the sake of not having to get used to something new. Fuck brain plasticity.
Look at the TV, now look at the GamePad, now look at... fuck! The controls are malfunctioning? You'll just have to get used to it!a great game is one that has intuitive controls so you can enjoy your time solving puzzles/adventuring/ whatever instead of having to waste your time to understand the controls of.