Thanks for the newest stable Version !
Download the nightlies. Seriously. Right after it was published we got a nightly with multiple controller support&multiplayer. And now we have screen rotation too.
Thanks for the newest stable Version !
Even 1.3.6 has issues with the right stick control, what's your controller setup? I couldn't make a workaround like in the Wii version.does anyone have a backup of tyrquake 1.3.6 as 1.4 fails to see my quake roms but 1.3.6 works perfectly thanks.
at least it loaded for me in 1.3.6 and I could use the dpad not ideal I know but it was better than nothing.Even 1.3.6 has issues with the right stick control, what's your controller setup? I couldn't make a workaround like in the Wii version.
I also had the same issue with the right stick moving around.Even 1.3.6 has issues with the right stick control, what's your controller setup? I couldn't make a workaround like in the Wii version.
Like I said it does not even load in 1.4 to try the other controllers lol.I also had the same issue with the right stick moving around.
I couldn't find any way to fix it, nor have I tried the latest 1.4.0
Have you guys tried with other controller which is not the Gamepad to see if it does the same thing?
I haven't tried loading Quake at all since the 1.4.0 updates.Like I said it does not even load in 1.4 to try the other controllers lol.
Yes not sure what the problem is my files worked fine in 1.3.6 then I updated once 1.4 came out but only just tried it out today and now it does not load and stupidly I never backed up my working 1.3.6 version thus why I was hoping someone could supply me with a 1.3.6 version lolI haven't tried loading Quake at all since the 1.4.0 updates.
I will try so today when I get home after work.
Btw guys, today we got some more Wii U commits:
https://github.com/libretro/RetroArch/commits/master
It's seems to be mostly cleanup code, and some audio changes, so be sure to check out the newest nightlies and report any issues if you encounter any
Ok, here's an installable channel for snes9x to test out, this is not an official release, because I am still not happy with it, but it at least works - http://www.mediafire.com/file/g82gg0kdg3edlgd/SNES9X-Libretro.zip
Let me know what you think, and if this will be good enough. Also, if anyone wants to help make splash screens and icon for the system menu, let me know. I'll do more of the cores if people like this.
YesAwesome, so we install this with WUP Y mod and then load Haxchi with CFW/Sigpatches to load?
does this crash on exit like the other installable versions have by that other guy??Ok, here's an installable channel for snes9x to test out, this is not an official release, because I am still not happy with it, but it at least works - http://www.mediafire.com/file/g82gg0kdg3edlgd/SNES9X-Libretro.zip
Let me know what you think, and if this will be good enough. Also, if anyone wants to help make splash screens and icon for the system menu, let me know. I'll do more of the cores if people like this.
I wouldn't release it if it did.does this crash on exit like the other installable versions have by that other guy??
then you are a God amongst God's lolI wouldn't release it if it did.
Like I said, I really don't like how I had to do it, but you'll see when you use it.then you are a God amongst God's lol
wouldnt it be best to make a forwarder to Retroarch like the HBL2HBC app?Like I said, I really don't like how I had to do it, but you'll see when you use it.
Now if only I could get the rpx builds of Retroarch to build correctly to not crash on exit, and use PROCUI, then I could do it properly.
When will we be able to load a core inside another core, it would make things much easier...