Homebrew Citra - Unofficial \ Chinese builds discussion

NiagA

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So, Draculordx didn't grabbed the 3D Stereoscopic Code, built it along the latest version of Citra directly from GitHub and posted it on his page?
Then he just took it of somewhere else without actually mentioning who really made said build? Oh welp, thanks for the correction then.

ON: Btw, I actually came to ask for some help since I can't fix whatever its happening with Citra on my PC. Basically, I'm getting a crash whenever the Pokemon Rutile Ruby Intro ends or whenever I try to continue the game from my savefile.
The thing is, this problem literally started out of nowhere since yesterday I was able to play normally :/
I'm using the build made by Gdmk in 24th of September, just in case.
bfFBWdf.png
I know I'm saying talk always with him, he certainly picked up somewhere and posted on their facebook page
 

drwhojan

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what on earth did you do? , I'm left with 2 error

1. Dislikes dynamic "1000's" errors - so disable
2. Used you're 32 bit files
3. Make sure Cmake make files was set to build in MSVS2015 and not 64bit version
4. SDL2 files little hard to find right ones manually but got it done.
5. Download QT5 in 32bit version and use this one

Error = dynamic.lib , edit anyone got a signal copy of this file ?

ed9hIGW.jpg
 
Last edited by drwhojan,
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vsub

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What the...
There are some games that spam non-stop in the console(like Bravely Default)and that reduces the speed.

The default logging settings is Info(user\config\qt-config.ini)
Code:
[Miscellaneous]
log_filter=*:

At the title screen where I choose which save to load,the speed while "Info" is the filter,is 120fps but if I set it to Critical(this usually means no log because if you are getting Critical messages,be ready for a crash),the the speed goes to 220fps

So if you see that the console is spamming non stop messages,changing that option will increase the speed.
If you set it to Debug(which output even more info),you'll understand what I'm talking about on any game(the speed loss is huge)
 
Last edited by vsub,

wwylele

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what on earth did you do? , I'm left with 2 error

1. Dislikes dynamic "1000's" errors - so disable
2. Used you're 32 bit files
3. Make sure Cmake make files was set to build in MSVS2015 and not 64bit version
4. SDL2 files little hard to find right ones manually but got it done.
5. Download QT5 in 32bit version and use this one

Error = dynamic.lib , edit anyone got a signal copy of this file ?

ed9hIGW.jpg
Do
Code:
git submodule update --init --recursive
to get the complete codebase.

Note that dynarmic (the JIT) is written only for 64-bit build. If you are building for 32-bit, you may want to drop it totally.
 
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drwhojan

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Do
Code:
git submodule update --init --recursive
to get the complete codebase.
Note that dynarmic (the JIT) is written only for 64-bit build. If you are building for 32-bit, you may want to drop it totally.

Thanks so much wwylele, will give it a go later! to early yet, Yes I did disable dynamic totally, shame they are no 32bit version of.
Do i just use that code in the folder ?, edit yep seems so

EDIT: seems JIT may have to be removed for 32bit 86x, sine it uses dynamic

Well got the 32bit to compile without extras, time to add separate branch, and merge in just whats need, it will not run on my pc since it is 32 bit, i got 64bit

Yep that it, any think using dynamic.

EDIT: separate branch new - https://github.com/Jhno591/citra32bit-x86
open for editing
 
Last edited by drwhojan,

drwhojan

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Edit, I posted GDMK the source files.

edit I won! http://www.ebay.co.uk/itm/Biostar-Hi-Fi-A85S3-Ver-6-1-motherboard-AMD-A8-5500-processor-AMD-heat-sink-/131943176629?nma=true&si=NlyDD29NcVMJQrpYG4SJChPBKwM%3D&orig_cvip=true&rt=nc&_trksid=p2047675.l2557

But I can't see a CPU dying AMD processor - A8-5500 ?, worth about £70 + won whole lot for £5.50!

how was he meet to get it working with no ram anyways lol ?, maybe not too much wrong with it at all..

YESSSSSSS! the CPU 4 core worked grate on my main MOD , sadly the one MOD what came with the CPU has had it But that's OK :) Gotta £110 CPU for a good £5.50p ;)
 

el_gonz87

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I'm wondering. Is the replay on Pokemon saved in the SD Card or in the cart?
Also, I accidentally update my 2DS to 11.0.0-34 and lost my Homebrew Access.

a) If the game is a cart inserted in 3DS, then pokemon saves the file into the cart itself.
b) If the game is an eshop version, then pokemon saves the file into the SD card.

Note, in either of these cases the saves are encrypted and require a 3DS to decrypt.

As for homebrew access if you stay on 11.0, then freakyhax or cubic ninja should work if you can get a copy of those from a local gamestop.
 

Miguel Gomez

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a) If the game is a cart inserted in 3DS, then pokemon saves the file into the cart itself.
b) If the game is an eshop version, then pokemon saves the file into the SD card.

Note, in either of these cases the saves are encrypted and require a 3DS to decrypt.

As for homebrew access if you stay on 11.0, then freakyhax or cubic ninja should work if you can get a copy of those from a local gamestop.
I'm not talking about the main folder. I'm talking about the replays that I got on online battles and battle resort record.
The same thing as @KazoWAR does.


Also, oh great. I should go buy Cubic Ninja or OOT3D. I'm not even interest with these games. :glare:
Better wait for few months for BrowserHax.
 
Last edited by Miguel Gomez,

el_gonz87

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I'm not talking about the main folder. I'm talking about the replays that I got on online battles and battle resort record.
The same thing as @KazoWAR does.


Also, oh great. I should go buy Cubic Ninja or OOT3D. I'm not even interest with these games. :glare:




Gotcha. Freakyforms was like $20 for me, it works well. Note OOT3D will not work without already having access to Homebrew so your only options are Cubic Ninja, Freakyforms Deluxe, or Super Smash Bros.
 

Miguel Gomez

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Gotcha. Freakyforms was like $20 for me, it works well. Note OOT3D will not work without already having access to Homebrew so your only options are Cubic Ninja, Freakyforms Deluxe, or Super Smash Bros.
Don't have New 3DS. Just a 2DS that used to have access to homebrew. The 3DSXL that I have(the one in my sig) is for testing purposes and not for playing games.

Anyways, no chance to bring a replay from the 3DS to the PC? I wanted to record my recent replay. Also, Darkrai is available for Pokemon XYORAS Mystery Gift. Type DARKRAI20
 
Last edited by Miguel Gomez,

Lunos

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Citra-32bit_3dfun-Stereoscopic-d191088
http://www105.zippyshare.com/v/x9rYQ0RE/file.html

I don't have a 32bit so no way of testing on my end, if works for you please post screen shot are video!

You do realize that 64 Bits systems can run both, 32 Bits and 64 Bits applications, right?

ON: Is there any real reason as to why Citra would crash after editing this entries on Windows' Regedit?
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics]
"CaptionFont"=hex:ff,ff,ff,ff,00,00,00,00,00,00,00,00,00,00,00,00,90,01,00,00,\
00,00,00,01,00,00,05,00,42,00,6c,00,61,00,6e,00,6b,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"SmCaptionFont"=hex:ff,ff,ff,ff,00,00,00,00,00,00,00,00,00,00,00,00,90,01,00,\
00,00,00,00,01,00,00,05,00,42,00,6c,00,61,00,6e,00,6b,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00

Because apparently, that was the cause of my crashings, hella weird.
 

Lunos

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Yes, but it don't work, maybe daman .dll files are needed I'll try them

anyways lol was wrong link
new corrected here -
http://www19.zippyshare.com/v/icXdLUsE/file.html

Edit get this on 64bit windows 4 32bit build
JceUO0D.jpg
Googled it and found this:
"In this case, 0xc000a200 is an error code that corresponds to STATUS_NOT_APPCONTAINER. The master list of COM error codes is in the Windows SDK headers, specifically ntstatus.h. If one looks this one up, one sees the following description: This operation is only valid in the context of an app container.

This error is most commonly encountered when an application that is not inside of an app container tries to load a DLL that is marked as being part of an app container. It is the linker that is responsible for marking a DLL as being or not being part of an app container, controlled by a series of options for whatever linker you're using. On Microsoft's linker, it is /APPCONTAINER:YES and /APPCONTAINER:NO that control this. I'm not sure what toolchain Qt Creator uses, but if it is not Microsoft's, this should at least get you started looking in the right place in that linker's documentation. Make sure that all DLLs used by your application are not being marked as part of an app container.

The option should be off by default for a regular C++ desktop application project, but it's possible that one of the DLLs started out life as part of a Windows Store app. Or it's possible that the switch just got thrown accidentally.
"

Source.
 
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drwhojan

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thanks you lundy ^ , I'm just gonna try a few things with the compiling and cmake ing.
Daman build did work on 64bit, so some think is compiling wrong, I should really test be for release, some think I did not Do
I'll look into your post in a bit ^

I'll disable boost too

edit, da man build had the title citra-Abandon_all_hope_ye_who_enter_here
So i will download and start a fresh on this branch
 
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