Hacking Wii U Hacking & Homebrew Discussion

fatsquirrel

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Its so entertaining to watch you guys fantasize about what we WILL BE ABLE TO DO, for the past what...3-4 years. What homebrew we need, and what kind of backup loaders, that everything and more will be possible....

Meanwhile theres aboslutely nothing new on the IOSU hack but rumors that are coming from people who know some peoples people.
Oh and someone who isnt even involved with the hack, saying we update because ITS COMING SOON (that was said what..1 month ago already)

So much bullshit and I still havent learned not to be hyped.
 
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Chakratos

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Oh, if it can compile for Wii it can for Wii U, probably, I'm sure it generates ELFs which is what we need to convert to RPX/RPL. Someone'll just need to tinker and document that process

Well, i never used Mono so i might not know but:
I installed Mono and the newest version of MonoDevelop (Xamarin Studio)
I only can compile an .Exe either for x64 or x86
To my understanding that is even correct because on the target System there has to be Mono installed aswell.
But there must be a way to output other things then .exe because the wii surely never had a mono Interpreter homebrew
 
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uyjulian

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Well, i never used Mono so i might not know but:
I installed Mono and the newest version of MonoDevelop (Xamarin Studio)
I only can compile an .Exe either for x64 or x86
To my understanding that is even correct because on the target System there has to be Mono installed aswell.
But there must be a way to output other things then .exe because the wii surely never had a mono Interpreter homebrew
Yes, Mono/.NET's native executable format is .exe which contains intermediate code that the JIT (or AOT, if you decide) using Mono's native or LLVM will convert to native code.
 
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Quantumcat

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Its so entertaining to watch you guys fantasize about what we WILL BE ABLE TO DO, for the past what...3-4 years. What homebrew we need, and what kind of backup loaders, that everything and more will be possible....

Meanwhile theres aboslutely nothing new on the IOSU hack but rumors that are coming from people who know some peoples people.
Oh and someone who isnt even involved with the hack, saying we update because ITS COMING SOON (that was said what..1 month ago already)

So much bullshit and I still havent learned not to be hyped.
I wish people could learn to never mention a project until it was in the final stages - with all the functionality, being polished and some final bugs resolved, with a POC video. Inevitably, development takes a lot longer than anticipated and the scene gets shirty. Then the devs get upset at people getting shirty - when it's the exact same thing that's happened four or five times before. Isn't the definition of insanity doing the same thing over and over and expecting a different result??
 

depaul

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True words @fatsquirrel somewhat I feel getting old on this thread it has been 1000+ pages and in reality Wii U graphics look outdated too compared to new games. But All we still have is hope.
 

NWPlayer123

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Wii U graphics look outdated too compared to new games
If this doesn't look modern I don't know what does
super_mario_3d_world_rain_by_malerfique-d6qn79t.jpg
 

Kafluke

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True words @fatsquirrel somewhat I feel getting old on this thread it has been 1000+ pages and in reality Wii U graphics look outdated too compared to new games. But All we still have is hope.
I really dont understand this mentality. I can only attribute it to age because I don't know any adults that would go to the forums of a given product and try to make a case what a piece of crap it is.

This is a Wii U forum. One would assume that if you are here then you appreciate Nintendo's latest console. Nobody here really cares to hear your reasons for considering it inferior. We're not here to debate that. We want to work together to get the most out of this console as we can.

Lots of us are PS and Xbox users too. We love them all. The Wii U hacking and homebrew discussion is not really the place to prove that another console is better.
 
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I wish people could learn to never mention a project until it was in the final stages - with all the functionality, being polished and some final bugs resolved, with a POC video. Inevitably, development takes a lot longer than anticipated and the scene gets shirty. Then the devs get upset at people getting shirty - when it's the exact same thing that's happened four or five times before. Isn't the definition of insanity doing the same thing over and over and expecting a different result??

I find this issue is personified by all the companies at E3. The bastards announce stuff they haven't even started yet! I can't believe they'd even consider to mention games that are not 90% complete. They don't even have all the bugfixes implemented yet! Absolutely shameful. As usual, the game isn't ready within a few weeks and everyone gets mad at them; it's just staggering that they keep doing the same thing over and over. Absolute insanity.

The problem you're seeing isn't developers saying "hey, I'm working on this" (which is all team SALT has done, let's be honest) but it's a twofold issue: failure to deliver on their part and the community's repeated "ah well" attitude. The thing is, it's not really a problem that can be solved since the developers are usually different people each time this happens (meaning one singular team isn't failing to deliver) and if the community started holding grudges there'd be no way to do anything about them. It's not like you can enact punishment on the developers or anything.

As a developer myself, I can pretty well say we don't like to be ignored and we don't like our project ignored either, so keeping everything under wraps isn't the way to go (you'll end up with a heck of a lot of half-finished projects). I find the solution to this issue is to keep everything public. I've started projects several times and not finished/used them (mostly due to stuff being outside my skill range), but people don't seem to mind because they've been able to see this in action from the start. Here's a few examples of such projects.

I understand there's a brick risk associated with the development of an IOSU exploit so care would need to be taken in publicising such a tool in early development, but I'd say it's the best way to deal with these issues. After all, it's the internet! Do your best to warn people, and let them decide whether they want to run the risk. From my experience, people don't really run the source code, they just like to look at it so they know where the project's at.

thread it has been 1000+ pages and in reality Wii U graphics look outdated too compared to new games
what does this have to do with anything
 

Quantumcat

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As a developer myself, I can pretty well say we don't like to be ignored and we don't like our project ignored either, so keeping everything under wraps isn't the way to go (you'll end up with a heck of a lot of half-finished projects). I find the solution to this issue is to keep everything public. I've started projects several times and not finished/used them (mostly due to stuff being outside my skill range), but people don't seem to mind because they've been able to see this in action from the start. Here's a few examples of such projects.
This is the interesting part. It is GREAT to have public projects - anyone who is capable can contribute, so the project moves along as fast as possible, and maybe even gains features that the original dev never even thought of. If it's secret, then it only moves as fast as the people involved are able to. In the case of IOSU projects (all of them ... ) it is a closed group of devs, so not a public project where lots of people can contribute, and yet there are still announcements about it. Keeping people aware is important if it's a public project, so as to attract the attention of as many devs as possible, in case there's someone out there with just the right skill set to solve a particular problem on it so they will find out about it and contribute. However, here it is a private project, and it can't help the project any if people know about it (and could even hurt the project). So why tell anyone until it's finished?
 
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NWPlayer123

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This is the interesting part. It is GREAT to have public projects - anyone who is capable can contribute, so the project moves along as fast as possible. If it's secret, then it only moves as fast as the people involved are able to. In the case of IOSU projects (all of them ... ) it is a closed group of devs, so not a public project where lots of people can contribute, and yet there are still announcements about it. Keeping people aware is important if it's a public project, so as to attract the attention of as many devs as possible, in case there's someone out there with just the right skill set to solve a particular problem on it so they will find out about it and contribute. However, here it is a private project, and it can't help the project any if people know about it (and could even hurt the project). So why tell anyone until it's finished?
They already told so why should they backpedal =P
 
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WulfyStylez

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This is the interesting part. It is GREAT to have public projects - anyone who is capable can contribute, so the project moves along as fast as possible, and maybe even gains features that the original dev never even thought of. If it's secret, then it only moves as fast as the people involved are able to. In the case of IOSU projects (all of them ... ) it is a closed group of devs, so not a public project where lots of people can contribute, and yet there are still announcements about it. Keeping people aware is important if it's a public project, so as to attract the attention of as many devs as possible, in case there's someone out there with just the right skill set to solve a particular problem on it so they will find out about it and contribute. However, here it is a private project, and it can't help the project any if people know about it (and could even hurt the project). So why tell anyone until it's finished?
The nature of this project ('these projects', really) doesn't really let us develop publicly. There would be an insane amount of userbase fragmentation between various versions, for one. For example, it's easy to have three people reformat/rearrange their redNANDs if the format needs to be augmented (which has happened like 3/4 times so far), but not so easy to have X number of thousands of people do the same. We're very fond of a day one release that Just Works(tm) for everyone, causes no issues, and has a solid set of features anyone can make use of. Maybe we'll nab a few testers very close to release, but as-is things are working out fine for how we develop stuff.
That being said - in basically any situation that's not the Wii U it's very typical to be somewhat open about progress on these sort of things. Take a look at the guys doing CPS arcade board desuiciding for example. I know people have been burned by hearing about private Wii U projects before, but we've got our eyes set directly forward with regards to public interaction and the quality of the Wii U hacking community. I personally want to break down some barriers between end-users and developers for a little less of an us-and-them situation. That same philosophy applies to software, too. Anyone should be able to set up an iosuhax'd system and play with say, Sm4sh mods, no matter their technical skill level.

Ultimately at the end of the day it's just video games, ya know? Console hacking in general has been absurdly uptight since fail0verflow decided people weren't good enough for their hax years ago. I just want people to chill out and, like, have fun.
 

DrunkenMonk

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https://twitter.com/EpicLPer/status/777460334110052352

He posted a tweet he later deleted showing a Homebrew Launcher icon "accidentally". Just gonna preserve this here, nothing else to see.

I wouldn't read too much into this, if anything you're gonna get a bunch of random people harassing him after they see that image.

It literally is "nothing to see here folks". People who are waiting are still gonna be waiting regardless, even if it was something to get hype about (which it's not).
 
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I wouldn't read too much into this, if anything you're gonna get a bunch of random people harassing him after they see that image.

It literally is "nothing to see here folks". People who are waiting are still gonna be waiting regardless, even if it was something to get hype about (which it's not).

GBAtemp is a hub for information, this post was made public so i see no issue discussing it.
 
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Baphomet

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I wish people could learn to never mention a project until it was in the final stages - with all the functionality, being polished and some final bugs resolved, with a POC video. Inevitably, development takes a lot longer than anticipated and the scene gets shirty. Then the devs get upset at people getting shirty - when it's the exact same thing that's happened four or five times before. Isn't the definition of insanity doing the same thing over and over and expecting a different result??

I get where you are coming from on this. However, I'd rather know than not know. Some of the information that has filtered through has been most useful. I can keep my expectations in check. This board can be a difficult place, heh. One week people are ready to make blood offerings for some sort of activity and the next week they are pissed that the activity is happening but not happening in a time-frame that feeds them instantly (which leads to people making predictions and getting angry at their own predictions not coming true, weird.. xD).

True words @fatsquirrel somewhat I feel getting old on this thread it has been 1000+ pages and in reality Wii U graphics look outdated too compared to new games. But All we still have is hope.

Could be mistaken, but, I don't think this comment is as negative as people think it is. More of a 'chin-up' sort of statement?
 
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