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reycr88

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I'm guessing by the way they're laid out, it's gonna be 10706004 for special and 10706014 for magic. I'm guessing that because the offset from P1 No Damage Taken to Max Special is to add 0x80. So I added 0x80 to P2 No Damage Taken as a guess.

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Huh. That was easier than I thought. If I wasn't about to try the infinite bomb arrows glitch in TP HD I'd test the addresses myself.

PS: It sounds silly, but is there actually a second player in the game when you're testing these? I only ask because I once forgot to change my cheats.txt when using @Onion_Knight's loader and ended up freezing Hyrule Warriors by injecting Splatoon cheats.
searching with two players on jgecko u.No luck though
 

reycr88

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Max Magic Player 1 00020000 1070E56C 01010000 00000000 is the layout for player one magic for jgecko u on hyrule warriors 1.8.I must be doing something wrong.The jgecko u code format and code conversion is what's screwing me up.I'm at a loss unless someone more talented than me can sort p2 magic for jgecko u.
 
Last edited by reycr88,

Ailuros27

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Whoops. My bad. I went off the codes you quoted from me. I was being lazy. Those codes were for 1.7.1. Give me a minute and I'll fix that.

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I think these should be correct.
Max Special Player 2
00020000 1070E794
03030000 00000000

Max Magic Player 2
00020000 1070E7A4
01010000 00000000
 
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Ailuros27

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@CosmoCortney I just got around to changing those Bayonetta 2 codes into JGecko U format. Would this be how the second one should be set up?

Press ZR to start Witch Time anytime, anywhere
Old:
0D5D18D0 3C800000
0D5D18D4 909C0000
0D5D18D8 3C80447A
0D5D18DC 909C0008

JGecko U:
01000010 AD5D18D0
3C800000 909C0000
3C80447A 909C0008
00000000 000000FF
 
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reycr88

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Whoops. My bad. I went off the codes you quoted from me. I was being lazy. Those codes were for 1.7.1. Give me a minute and I'll fix that.
ep
--------------------- MERGED ---------------------------

I think these should be correct.
Max Special Player 2
00020000 1070E794
03030000 00000000

Max Magic Player 2
00020000 1070E7A4
01010000 00000000
Thank you very much for your help.The only one that doesn't work is max special for player 2 for jgecko u on hyrule warriors 1.8.I've gotta keep working on finding out the max rupee code for j gecko u if i can get the hang of this.
 
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Ailuros27

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So Max Magic works but Max Special doesn't? That's odd. But in that case my guess can't be too far off. Try using geckodnet's memory viewer (or JGecko U I suppose) to look around 1070E794 as you play a level with two players. Better yet, do a memory search for, say, from 1070E700 to 1070E800 at the beginning of a level, then have player two do something that fills up his special meter a little, then do a "greater than" search, and repeat until you have just one or two addresses left. Then poke those addresses with 0303 and see if your special meters fill up.
 
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BullyWiiPlaza

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yvconp4s.png


Coming soon® for everyone who doesn't like to "learn" the new code types or just everyone :D
 
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Ailuros27

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@Ailuros27 and @CosmoCortney
I tried the Bayonetta 2 codes and the game freezes after I hit 'send' from JGecko U. Is there a certain menu within Bayo2 I should be on for it to work? I'm using the USA version of the game. Thanks.
I don't know. I found them earlier in this thread and have never tested them. I haven't finished Bayonetta 1 yet. I was just attempting to change the format to get them to work with JGecko U, but if they freeze the game, I'm not sure what's wrong. I could have messed up the format. Or it could be something else. Maybe something to do with the fact it's using the mirrored memory?
 

reycr88

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@reycr88 Did you ever get the Max Magic code working?
Max magic for both characters works.I just cant seem to get max special for player 2 working.I appreciate the help you've given.I may need some help with the max special for player 2 though as i can't find the address.
 
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Pikachuk

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i made a code for 99 lifes in super smash bros for wii u in PAL

00000000 172052C7
00000099 00000000

i found the values with tcp gecko dot net,i can't test the code like this because jgeckoU has an error "could not find the main class"
 

jebediah

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In MK8, anybody has a clue what value will spawn the item window? We have the value that determines what item is displayed, but I need to figure how to spawn the window in the first place.
 

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