You alright man? Looks like you just had a stroke there...noe can plae gaemz dunt kno wat sauce coede iz plz halp wat do?
You alright man? Looks like you just had a stroke there...noe can plae gaemz dunt kno wat sauce coede iz plz halp wat do?
Why yes, several.You alright man? Looks like you just had a stroke there...
I'll give you a pass for making the joke Decaf-related, to the most compromisable degree.Why yes, several.
I take pride in my ability to fabricate the most illegible joke posts on gbatemp.
50.1% but still a pass!I'll give you a pass for making the joke Decaf-related, to the most compromisable degree.
Newbies? Anything against them? No, I'm glad to help. As for their count, well, that's just GBAtemp, I fear.50.1% but still a pass!
Unless you're American...silly 75% pass requirements...hmm? stay on topic you say?
But seriously, what's with all these clueless newbies?
wrong graphics. Your using intel and you need to be using Nvidia. Happened to me as well. When I switched to my crappy 840m card, it worked fine.my cemu not work
watch and help
ok thanks for help mewrong graphics. Your using intel and you need to be using Nvidia. Happened to me as well. When I switched to my crappy 840m card, it worked fine.
Usage:
decaf play [--jit | --jit-debug] [--log-file] [--log-async] [--no-log-stdout] [--log-level=<log-level>] [--sys-path=<sys-path>] <game directory>
decaf fuzz
decaf hwtest [--log-file] [--jit]
decaf (-h | --help)
decaf --version
Options:
-h --help Show this screen.
--version Show version.
--jit Enables the JIT engine.
--jit-debug Verify JIT implementation against interpreter.
--no-log-stdout
Disable logging to stdout
--log-file Redirect log output to file.
--log-async Enable asynchronous logging.
--log-level=<log-level> [default: trace]
Only display logs with severity equal to or greater than this level.
Available levels: trace, debug, info, notice, warning, error, critical, alert, emerg, off
--sys-path=<sys-path>
Where to locate any external system files.
That's the point, it's only documentation, it's not meant to play games lmao it just happens to play someWould be nice if it even came with some decent documentation, doesn't even tell you what files you need or where to place them.
Code:Usage: decaf play [--jit | --jit-debug] [--log-file] [--log-async] [--no-log-stdout] [--log-level=<log-level>] [--sys-path=<sys-path>] <game directory> decaf fuzz decaf hwtest [--log-file] [--jit] decaf (-h | --help) decaf --version Options: -h --help Show this screen. --version Show version. --jit Enables the JIT engine. --jit-debug Verify JIT implementation against interpreter. --no-log-stdout Disable logging to stdout --log-file Redirect log output to file. --log-async Enable asynchronous logging. --log-level=<log-level> [default: trace] Only display logs with severity equal to or greater than this level. Available levels: trace, debug, info, notice, warning, error, critical, alert, emerg, off --sys-path=<sys-path> Where to locate any external system files.
The closet I got to run NES REMIX PACK was this, with a .wud and loadline files in WUP-P-AFDE, it's not even finding the
cos.xml or app.xml in WUP-P-AFDE\code
K:\EmuCR-Decaf-20160312-x64>decaf play --jit --sys-path=K:\EmuCR-Decaf-20160312-x64\SYSTEM K:\EmuCR-Decaf-20160312-x64\WUP-P-AFDE
[info:FFFF] Using GLFW
[warning:FFFF] Could not open /vol/code/cos.xml, using default values
[warning:FFFF] Could not open /vol/code/app.xml, using default values
[info:FFFF] Loaded module gameloader.rpl
[info:FFFF] Loaded module coreinit.rpl
[error:0101] Failed to load module WUP-P-AFDE.rpl
[error:0101] Could not load WUP-P-AFDE
NES Remix Pack Title screen
This emulator is the first able to emulates the 2nd screen!!!
is this dead?
Decaf actually did do it first, thoughEr.....
Cemu already emulates de second screen, just press tab and there it is....
Because the Wii U has two screens. It's a developer preferenceBut why decaf with 2 screens?