Mhm.
What do you have in mind?
EDIT: I just messed around with the acres and couldn't find anything that would fix the boundary issues. I'm sure this ties in with what I said earlier, however.
The camera isn't locking on the edited Train Tunnel as it thinks it's still the bridge, where it allows the camera to scroll past. The reason the boundaries go so far out is because it doesn't know there's a cliff in the way. The reason the ocean sound effects play, and why all these other changes take place, is because the game still thinks the east/west side (depending on town) thinks that a side ocean still exists.
This is obviously part of the garden.dat/acnlram.bin, as the game needs to switch it depending on where the beach is located. The easiest way to try and find out where these values are is to get the RAM for two towns - one that has a left side beach, and one that has a right side beach. Edit these towns' acres so that they are identical in every way. Once that's done, simply look around and see what's still different, I guess. If we really wanted to push it, we could make it so literally everything is the same -- character, pockets, time, town name, etc. just to ensure the value is easier to find.
What do you have in mind?
EDIT: I just messed around with the acres and couldn't find anything that would fix the boundary issues. I'm sure this ties in with what I said earlier, however.
The camera isn't locking on the edited Train Tunnel as it thinks it's still the bridge, where it allows the camera to scroll past. The reason the boundaries go so far out is because it doesn't know there's a cliff in the way. The reason the ocean sound effects play, and why all these other changes take place, is because the game still thinks the east/west side (depending on town) thinks that a side ocean still exists.
This is obviously part of the garden.dat/acnlram.bin, as the game needs to switch it depending on where the beach is located. The easiest way to try and find out where these values are is to get the RAM for two towns - one that has a left side beach, and one that has a right side beach. Edit these towns' acres so that they are identical in every way. Once that's done, simply look around and see what's still different, I guess. If we really wanted to push it, we could make it so literally everything is the same -- character, pockets, time, town name, etc. just to ensure the value is easier to find.
Last edited by Reserved,