Hacking Wii U Hacking & Homebrew Discussion

NWPlayer123

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I want to make an aimbot or something once you release the exploit, but how do we use the sdk directly from the wii u, how you access the linkable libraries?

unsigned int coreinit_handle;
OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
void (*_Exit)();
OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit);
_Exit();
 

NWPlayer123

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personally i would have thought for convenience a permanent exploit would be better? unless you intend to use nintendo online services i guess?

They're convenient, but they're also very messy. It's way easier in the long run to use a browser exploit every time. It's only a few extra clicks :P
 

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