Will VR Take Off This Time?

Will It Suceed?

  • Yes

    Votes: 16 39.0%
  • Virtual Boy 2

    Votes: 14 34.1%
  • Unsure

    Votes: 11 26.8%

  • Total voters
    41
  • Poll closed .

Maxternal

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Am I the only one who's every been moving the camera angle with a joystick and caught myself rotating my head as well? (while still keeping my eyes on the screen, of course) or leaning to the side in my chair when I'm also trying to dodge gunfire on-screen?

i'm waiting for psychedelic drug induced gaming through suggestion.
Nope, playstation 9 is still 5 gens away.
 

LegendAssassinF

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Its not a gimmick if people are truly excited for it. The Oculus already has support from a huge number of indie devs and even AAA publishers have pledged support before the Oculus consumer model gets released. Gameplay of the Oculus is all over YouTube and I see the device constantly talked about on numerous tech sites. Even Valve has pledged to support Oculus, and Valve is basically is PC gaming. Maybe it'll only take off on PC, but that's enough to be called successful.



Even if it only succeeds on PC, how would it not be mainstream? There are more PC gamers internationally than console gamers if you didn't know. Appromiate 1 billion in total. The PC MMO gaming population in China alone surpasses the number of Xbox360s sold world wide.


Millions of players might be playing a PC MMO but buying an Oculus Rift is asking out of all those MMO players how many of them own a Razer Naga. Chances are very little to be considered mainstream.
 

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I think immersive 3D will succeed but I think VR games, truly from ground up VR games will fail and not take off. It'll be like the music game fad. A few gems, but overall you won't miss it.

Ultimately, people will get the headset for the VR hype, realize what a pain true VR is for most traditional games, and just keep it for the 3D effects, not so much tracking/motion/etc. controls.
 

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Don't see it taking off, simply due to it's still a device you have to wear on your head. 3DTV never really took off due to having to wear glasses.

3DS is a success though, and guess what? No additional gear you need to wear or even set up.
 

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3DS is a success though, and guess what? No additional gear you need to wear or even set up.
The 3DS is a success despite the 3D, not because of it :ha:

Millions of players might be playing a PC MMO but buying an Oculus Rift is asking out of all those MMO players how many of them own a Razer Naga. Chances are very little to be considered mainstream.
I don't think the comparison is apt, because the Razer Naga is just one out of a million mice on the market.
 
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LegendAssassinF

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The 3DS is a success despite the 3D, not because of it :ha:


I don't think the comparison is apt, because the Razer Naga is just one out of a million mice on the market.


Ok then it is how many people own a Razer mouse..... It is still very little people for a mouse company that is very popular yet most people you know likely don't own that mouse. Owning a VR isn't going to be mainstream anytime soon not many people are goign to fork over $300 for an add on. Not that many people owned the PS Move or the Kinect and they were massively cheaper. On the PS4 it likely won't be supported as much as they say it will be just because of all the things that came before it that weren't supported that much. Even on the X1 the Kinect is barely used or not used at all.
 

Guild McCommunist

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Ok then it is how many people own a Razer mouse..... It is still very little people for a mouse company that is very popular yet most people you know likely don't own that mouse. Owning a VR isn't going to be mainstream anytime soon not many people are goign to fork over $300 for an add on. Not that many people owned the PS Move or the Kinect and they were massively cheaper. On the PS4 it likely won't be supported as much as they say it will be just because of all the things that came before it that weren't supported that much. Even on the X1 the Kinect is barely used or not used at all.


The Kinect sold like hot cakes, people shit on it all the time but it was quite successful. I think it holds some records actually.
 

LegendAssassinF

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The Kinect sold like hot cakes, people shit on it all the time but it was quite successful. I think it holds some records actually.


Kinect Adventures is the game bundled with the Kinect and likely the game most people brought but only 20 million sold so only 1 out of 4 people own a Kinect which isn't that many to be considered mainstream. 25% isn't enough to be considered mainstream in my opinion. Butttt that also shows that the Kinect wasn't well supported since the next game that uses it that sold well was the sequel to Kinect Adventures which only sold 8 million.
 

nine0nine

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just because something is possible and is 'cool' deosnt really mean it will be a success. VR has been possible in various forms for decades. Although the Rift does look like an incredible experience, I still think that a TV and a controller is going to be where gaming stays for the time being, swinging your head around with some expensive goggles over your eyes doesnt seem like fun for more than an hour or so and I personally would miss not being able to see whats going on around me in the real world.
 

Guild McCommunist

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Kinect Adventures is the game bundled with the Kinect and likely the game most people brought but only 20 million sold so only 1 out of 4 people own a Kinect which isn't that many to be considered mainstream. 25% isn't enough to be considered mainstream in my opinion. Butttt that also shows that the Kinect wasn't well supported since the next game that uses it that sold well was the sequel to Kinect Adventures which only sold 8 million.


Within 18 months, by June 2009, the game helped health games generate revenues of $2 billion, most of which was grossed by Wii Fit's 18.22 million sales at the time.[58] As of March 2012 the game had sold 22.67 million copies worldwide, and was 6th on the best-selling Wii games list.[6]

Okay.

"Only 20 million sold" of a peripheral is fucking fantastic.
 

Guild McCommunist

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Guild, sorry to be a dark theme pest but I cant see any of that.
Can you remove the formatting please


When I quoted the article it changed the font to a darker black, sorry I needed to switch the thing to gray instead.

EDIT: I tried fixing it but if it doesn't show up, the tl;dr is that the Wii Fit sold 22 million and was considered a huge success and shitting on the Kinect for getting 20 million sales is stupid. Having 25% of console owners own a game is amazing, having them own a peripheral is even more amazing.
 

LegendAssassinF

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Okay.

"Only 20 million sold" of a peripheral is fucking fantastic.


Yes and look how many Wii Balance Board games are supported? It also came with a game that was helpful to most people and cost only 1/3 of what the VR will cost. It just isn't going to be mainstream. I think we have very different ideas of what mainstream is since yours is if 20-30% of people own it then it is mainstream versus my idea which is 50-75% of people own it.

The whole idea of my argument is that it won't be well supported to warrant it as a purchase to most people. Ever peripheral has seen this and it is clear that no peripheral is ever be well supported because barely anyone owns it. You may want to think 20% of people owning something is amazing but it really isn't that to devs that have to produce a game for the people that own that peripheral. One day it might be mainstream but the next or even the one after that CoD, BF, or GTA isn't going to have full VR support to make it a viable purchase. When you put aside the bundled games the Kinect and Wii Balance Board games don't sell well.

I'm not saying that I'm not excited for VR since I think highly of it but owning it is just like owning a Gaming PC. Everyone will likely talk about how amazing it is but no one really owns one.

EDIT: Wii Fit also had a very successful second game Wii Fit Plus that sold another 20 million but Kinect's sequel only sold 6 million. Wii Fit Plus also had Balance Board combo so it is like that they sold around 30-35 million balance board rather than just 20 million.
 

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Don't see it taking off, simply due to it's still a device you have to wear on your head. 3DTV never really took off due to having to wear glasses.

3DS is a success though, and guess what? No additional gear you need to wear or even set up.

Uhh, no, 3D TV didn't take off because it was expensive as balls and had an extreme lack of content.


As for VR, it depends more on the content than the hardware at this point. I see people ITT saying the Oculus Rift is the best and blah blah, but take away all the little "indie" mini titles that use it and it's pretty much crap. Even the unofficial mods for AAA games are shit. If Sony's VR headset gets a good amount of quality games with good uses for the VR features, then yeah it'll be fairly successful.
 

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I personally think VR will go hard in the next generation, along with 3D (who knows we may see 3ds 2 or Wii u 3d gamepads)... but for this generation it will be a gimmick with not that many games supporting it or using its fullest potential. Like with the Wii u gamepad.
 

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Until I can log into a virtual world and am capable of full body control, i'll consider VR a gimmick.

Being a gimmick doesn't make it bad though. I have no idea if it'll take off in its current form. Just strapping a screen to your face is an awesome experience, but it certainly wont be for everybody. Hard to say what the majority will do.
I personally will be getting an Oculus Rift/whatever Sony called their headset and rocking those games. Seems like a ton of fun.
But considering the huge casual gamerbase, I don't think it caters to them much in its current form. Cutting it off from a huge chunk of the market.

I'm rooting for VR, but i'm not getting my hopes up.
 

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Only if the porn industry makes use of it, then yes, it might.
if porn took advantage of this...... i dont want to even imagine the possibilities....

Until I can log into a virtual world and am capable of full body control, i'll consider VR a gimmick.

Being a gimmick doesn't make it bad though. I have no idea if it'll take off in its current form. Just strapping a screen to your face is an awesome experience, but it certainly wont be for everybody. Hard to say what the majority will do.
I personally will be getting an Oculus Rift/whatever Sony called their headset and rocking those games. Seems like a ton of fun.
But considering the huge casual gamerbase, I don't think it caters to them much in its current form. Cutting it off from a huge chunk of the market.

I'm rooting for VR, but i'm not getting my hopes up.

i agree about logging into the virtual world. reminds me of sword art online.
 

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