Homebrew application devs, sure. What we're looking for is interested homebrew *framework* devs. Yes, there are fewer of those - but if none of them are interested in Wii U homebrew, then who is going to make it happen? People need to stop pointing at us as if we're to blame for nobody rising up to build a Wii U homebrew ecosystem. Sure, we could do it ourselves, but we don't find it interesting enough or worthwhile enough for the reasons I already stated in the first part of the Espresso article, so we're not doing it. Quite frankly, anyone who thinks they can guilt us into working on something we're not motivated to work on is an entitled asshole. But we're happy to hand over what we have to someone else who can do it and is interested (and there are quite a few in the Wii homebrew scene who have the skills to do it - I won't name any names since I don't want to redirect the whining to anyone else - and of course many more in other areas who could become interested in Wii U homebrew). None of them seem motivated enough to do it so far.Personally I think that f0f is expecting a little too much. Almost all homebrew devs take a look at what is being asked and think "This is beyond me, so I'll just have to wait till it's done to start working on homebrew again."
We didn't magically become experts on the Wii. Heck, I hadn't done any PowerPC before the Wii at all. We didn't hack every prior console before the Wii. I didn't know anyone in what now is fail0verflow before the release of the Wii. I ended up joining Team Twiizers by demonstrating interest and motivation by writing a partial high-level IOS kernel emulator to experiment with IOS modules (that later became a more complete Starlet emulator), even though I had zero experience with the Wii or the Gamecube before that. Granted, I had a pretty good idea of how computer architectures worked by that point - but I didn't have any specialized Wii knowledge.I know because I've reached out to many of them. I don't think the result would be any different if they had done the same thing with the Wii. Interest hasn't dropped (well maybe it has a little), it's just that they've forgotten what it's like to have the limited amount of knowledge of the average homebrew dev, and expect everything they know from the Wii (that's not a typo) to be known by us.
The world has a continuum of people with different amounts of knowledge in different categories. You don't even need to have any specific knowledge working with consoles or PowerPC. Jumping between architectures of similar complexity level isn't too hard; just spend a few evenings reading through the architecture manuals.
You have to realize that nobody gets to jump from writing apps using existing libraries to developing those libraries in the first place from one day to the next. Before the Wii, I had messed around with the GBA and the PS2 for several years. At first I had no idea what I was doing either. Maxternal is on the right path - is he going to start up a Wii U homebrew ecosystem? Probably not. But if he gets this working, even if it takes a year, he will have learned enough that he might help start up the homebrew ecosystem of the next console. For the Wii U, we need those who already have been down this path for a while - say, people who started off as Wii homebrew devs and then moved on to deeper topics - or people who already did this kind of thing for another device or ecosystem. It's up to them to show interest and speak up.
For those who want to see Wii U homebrew happen, but can't do it themselves: Find someone interested who can make it happen, or give up and move on to other platforms.
For those who wish they could help make Wii U homebrew happen: Start deepening your knowledge. You won't make it in time for this generation, but you might be leading the next.
For those who want to see Wii U homebrew happen, and have the technical chops to do it, and the motivation to actually go and do it: Tell us already. We haven't seen evidence that you exist so far.