The only way to not make the game crash with the encounters (even glitchmons) is through raids. Anything else will result in either the game or Atmosphere crashing because the game runs out of memory. Not sure if they're safe to host online though, so that risk is up to you.
The only way to not make the game crash with the encounters (even glitchmons) is through raids. Anything else will result in either the game or Atmosphere crashing because the game runs out of memory. Not sure if they're safe to host online though, so that risk is up to you.
Actually, the key is making sure all your members in UC stay at the pokecenter while you spawn them. Once you spawn the pokemon you need to set the encounter mod to off. then call your UC members to come to where you are.
Then while they are catching the spawned pokemon, you go to another location around the corner and spawn more. If anyone is around you while you are spawning, you will crash. I host plenty of successful UC's on my discord channel. I only get a few crashes from time to time.
You guys need to wait for the cheat file to be updated with the correct hex values. 1.2.0 will have brand new values so just changing the build id isn't going to help.
Well, they're after Annihilape code-wise, so they aren't that hard to obtain. But we still have to wait until the cheat codes get updated for the latest version.
Is there a way to get 420000000007E51A back? I deleted it but I got overlays that were updated from repository for Tesla and edizon but I can't even open the overlay for some reason unless there's another way to open the overlay now?
Is there a way to get 420000000007E51A back? I deleted it but I got overlays that were updated from repository for Tesla and edizon but I can't even open the overlay for some reason unless there's another way to open the overlay now?
Ok here an updated Encounter code, this time i edit the pml:: pokepara::InitialSpec structure instead of the pokemon directly, this should fix the ability and level issues.
As a bonus i used a code cave to store the data, so you can now edit it using hex values instead of asm codes.
Default Value is a Lv1 Evoli.
04000000 03075530 00000085 //dex id
04000000 03075534 00000000 //form id
04000000 03075538 00000000 //item id
04000000 0307553C 00000001 //level
@Falo I know you're super busy but do you know when you will be able to push the update for 1.2.0? I wish there was a tutorial somewhere on how to find the hex values you use, I wouldn't know where to begin.
6IV tester and working
Nature tested adamant and worked so no reason to believe others dont
EV Tested 2 and worked again no reason to believe others done
capture rate and shiny no lag tested and works
force shiny not tested but if someone wants to test try on eggs
Encounter i cant get falos code cave to work but i did get the original one working so this will have to do for now tested on charmander and works fine so for now thatll have to do.
[Encounter Codes Of] (version 1.0 updated so need to convert the codes before cave come out but better than nothing atm)
04000000 00CB9AD4 794063E1
04000000 00CB9AE0 794067E1
04000000 00CB9AF8 3940DBE1
04000000 00CB9B28 3940DBE1
04000000 00CB9B1C 3940E3E1
6IV tester and working
Nature tested adamant and worked so no reason to believe others dont
EV Tested 2 and worked again no reason to believe others done
capture rate and shiny no lag tested and works
force shiny not tested but if someone wants to test try on eggs
Encounter i cant get falos code cave to work but i did get the original one working so this will have to do for now tested on charmander and works fine so for now thatll have to do.
[Encounter Codes Of] (version 1.0 updated so need to convert the codes before cave come out but better than nothing atm)
04000000 00CB9AD4 794063E1
04000000 00CB9AE0 794067E1
04000000 00CB9AF8 3940DBE1
04000000 00CB9B28 3940DBE1
04000000 00CB9B1C 3940E3E1
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