ColorSplashDE - A new theme for EZ-Flash Omega D.E.

ColorSplashDE - A new theme for EZ-Flash Omega D.E. v1.1

I worked on this theme all afternoon, and theming the EZ-Flash Omega firmware is no easy task... Shoutout to @Sterophonick for all the resource help.


(@TechieSaru's SimpleLightDE v1.4 fork was used as my code base for v1.1, so any changes and fixes he implemented are in this theme.)

My overall goal here was to make a theme that's not too graphically distracting, something flat with color and style. Traditional "Flat" and "Simple" themes float around, so I thought I'd throw my hat into the ring for some variety. Hope it's well recieved.

Make sure you install his CFW first, before installing this skin. It's made for FW v6, Kernel v1.03 Definitive Edition only.
(I don't have the other Omega cart for testing, sorry.)

- Screenshots -

I used my Analogue Pocket for all my testing and to take my screenshots.


I made the splash screen to resemble the packaging it comes in:
20240430_122625.png



No SD card error message:
20240430_122608.png



Browsing the SD card tab and folders and new firmware icon:
20240501_093959.png



The "Image not found." picture.
20240501_095141.png



The pop-up menu is all-business, no distractions:
20240501_094443.png


New GB & GBC icons:
20240501_093703.png


New GBA icon:
20240501_093814.png


NOR flash tab with games flashed to it:
20240407_233523.png



NOR flash boot menu:
20240501_094526.png



Settings screen:
20240501_080159.png



2nd Settings screen with RGB control and CFW options:
20240407_222618.png



Info screen:
20240501_080209.png



Recently Played screen:
20240407_234841.png
Change log
v1.1:
- Updated to FW 6 Kernel v1.04
- Created custom icons for .GB, .GBC, .GBA, and .BIN files.
- Tweaked the titlescreen so it doesn't obscure the SD card error messages.
- Tweaked the SD card error messages to be centered, and have better-structured English.
- Tweaked "Cheat" to say "Cheats".
- Tweaked "addon" to say "Addons".
- Tweaked "Format all" in the NOR menu to "Format NOR", as it seemed more appropriate.
- Thanks to @TechieSaru for the SimpleLightDE v1.4 fork I used as my code base; Any changes and fixes he implemented are in this theme.
- General system stability improvements to enhance the user's experience.


v1.0:
- Initial release.
Author
Jayro
Downloads
181
Views
1,755
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from Jayro

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: @salazarcosplay, we just talked like 2 hours ago