So I've made a few joke games here and there and I've showed them to friends; Most of which were made in things like twine and rpg maker. I've recently picked up unreal engine 4, since it's the only real free engine that has support for simple 2D platformers. Anyway, so far this is what I have of my game, codenamed "rhythm slash".
It's a mobile game where you flip gravity by tapping the screen, and you have to slash enemies to the rhythm; Kind of like gravity guy meets bit trip. The issue is, I don't know how to go about making him flip. Right now I have it so that he gets launched up the z axis when the screen is tapped, but then he falls right back down afterwards. If I disable gravity, I can't apply force to him at all. I can't make him stick. Is there a better way to do this?
EDIT: Also the background is a placeholder, I'm not that good at making assets. Everything else is original tho.
It's a mobile game where you flip gravity by tapping the screen, and you have to slash enemies to the rhythm; Kind of like gravity guy meets bit trip. The issue is, I don't know how to go about making him flip. Right now I have it so that he gets launched up the z axis when the screen is tapped, but then he falls right back down afterwards. If I disable gravity, I can't apply force to him at all. I can't make him stick. Is there a better way to do this?
EDIT: Also the background is a placeholder, I'm not that good at making assets. Everything else is original tho.