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I honestly can't believe I haven't asked sooner, but will newozero be a Wii exclusive or eventually perhaps be ported to other platforms officially? It'd be nice to see it on a PS vita perhaps.. can't remember if NewoZero is open source though
 
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I honestly can't believe I haven't asked sooner, but will newozero be a Wii exclusive or eventually perhaps be ported to other platforms officially? It'd be nice to see it on a PS vita perhaps.. can't remember if NewoZero is open source though
It's made specifically for Wii homebrew. It's much easier to make games if you don't have to worry about 10 different platforms with 10 different screens/controllers.

You kinda just make it and it's done. Then you add stuff or change things around but the hardware stays exactly the same so there is no new thing to worry about.
 
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It's made specifically for Wii homebrew. It's much easier to make games if you don't have to worry about 10 different platforms with 10 different screens/controllers.

You kinda just make it and it's done. Then you add stuff or change things around but the hardware stays exactly the same so there is no new thing to worry about.
Well yeah, but I feel like for porting (well. good porting usually...) you make it for one platform first, then once it's done over time try and move it to other platforms over time, sometimes just one at a time.. Is it open source? Just wondering, not like I'd port it to the Vita myself but still.
 
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Well yeah, but I feel like for porting (well. good porting usually...) you make it for one platform first, then once it's done over time try and move it to other platforms over time, sometimes just one at a time.. Is it open source? Just wondering, not like I'd port it to the Vita myself but still.

There are lots of open source games out there that aren't ported to the Wii because porting them is more work than just writing a new game. There aren't many people who even understand how open source games work much less why some get ported and not others. It's a huge time suck to make these things open source and at the same time portable. So I avoided all that in order to keep the whole process simple and constantly improving on the Wii.
 
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