DevBlog: Some good news and a video

I have been in contact with the owners of BatteryCheck and I got permission to share the download for the game! They do want me to add a disclaimer that it's not official and they are not responsible for the download. So I need to come up with a good text to go with it...and then maybe hopefully I could add it to the download section on this site! :D

They also gave permission to use the games graphics and create smaller icons for use in the homebrew channel, homebrew launcher of the systems I have ported my version of the game to. So I am really happy to provide a nice little icon with the logo of the game without issues in the next release! Also sharing pictures and video's on youtube is allowed! :D
The main condition for everything is that I do not mention their name and make it clear this is a homebrew project and not initiated by them. They are also not responsible for any issues/questions regarding the downloads or my versions of the game. Makes sense to me and I will go through my threads and see if there are any references to them that might suggest otherwise.

Since making video's take time the only thing ready to be shared is something I have been working on. It's a technique called "sprite dicing" and I learned about it from this presentation here. It's also very similar to how the tilemap's work for the level's but this time using it for the sprites! What is done here is split all sprites into 8x8 pixel blocks and if it's unique add it into a texture. If a block is already found on the texture it's only stored once to safe space! The biggest saving comes from the empty room around the sprites and it's almost like some kind of compression algorithm. :lol:

I really wanted to use this method and to test it out I wrote a python script that implements it and shows it in action! Unique blocks are marked in red and if they are duplicates they are marked in green. As you can see in the video below nearly 50% is reusable since these sprites are very similar between the frames of the animation. To test how to make and edit video's I captured the python script running and then added some royalty free music to it. Uploaded it to my youtube channel and here it is: :D

I am not talking in this video at all and there is no text banners too. All that is hard to do right...so just the video to show what's happening ^_^

While I do plan on creating more gameplay video's it's going to take a while I think. :lol:
  • Like
Reactions: 2 people

Comments

Good news, albeit a bit strange condition.
"This is an unofficial remake and the original creators/rightsholders are in no way responsible for it."

Sounds a bit like Voldemort. He, who must not be named.

Strange, but not problematic. I think it is easy to respect this condition (and very nice of the company to allow their data to be used... try asking Nintendo for permission for anything).
 
  • Like
Reactions: 1 person
Sounds a bit like Voldemort. He, who must not be named.
hahaha, it kind of does yeah. Maybe I am interpreting their reply a bit to literally and they meant something else. The important thing is that I should not give the impression that the project has been initiated by them and that they are not responsible for complains and/or problems in any way.

Maybe I link them to this post and ask if that is the correct way ;)

Collecting the statistics of the downloads here on GBATemp was a fun side project. It really shows that the thread view count's are going up daily and even the older version downloads are still going up. If the admins here have problems with my script running every three hours please let me know. :shy:. Eventually daily or even weekly stats should be enough, but for now I want a couple of entries to show them. ^_^
 
  • Like
Reactions: 1 person
This is great. If there is someone who deserves to have the BatteryCheck baton at this point in time, it is you. Hope to see a new demo for Wii/GCN soon(ish). B-)
 
  • Like
Reactions: 1 person
Thanks :D

For making the gameplay video's I am trying to fix all(or most of) the annoying bugs. I think the latest Wii/GC ALPHA's were pretty buggy and did not even have the spashscreens working! It's too bad I can't test the GC version in Dolphin since it does not emulate any of the SD card storage methods we have today....but the Wii version seems to work fine now. Just need to hookup my hardware Wii and setup my "oke-ish" webcam to shoot gameplay video showing the wii controller in the same shot or something. :lol:

Since I have a noisy NAS above my desk that the microphone picks up I might just capture the actual Wii audio only....

And to delay things even further I have been diving into getting the background music working on the Wii/GC too! It requires porting "libmikmod" and I did make a start with it years ago....just never actually tested it! It will not be ready for these video's but it will be done in a few weeks hopefully. ;)

If the curent Wii/GC version run good on hardware I will upload them ofcourse in their respective threads :D
 
  • Like
Reactions: 1 person

Blog entry information

Author
Archerite
Views
457
Comments
8
Last update

More entries in Personal Blogs

  • 4: Reddit
    Finally, number 4! Never thought this day would come, did you? Uhh...
  • books
    1. I am cool as hell, have one million dollars 2. I am banned from...
  • Syncthing is fun!
    Having been kinda active in an Android forum I quickly got sick about...
  • Feeling at home here
    Not much to say this time. I'm depressed. Like almost always. Trying to...
  • I'll start, rate mine 1-10
    It's a very mixed bag, some rock, some rap, some video game music, a...

More entries from Archerite

Share this entry

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: 🫂