Netcode, am I right?




Working theory is that Unreal Engine 4's default multiplayer code is just sub-par, but that's really just a stab in the dark.
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Code vein being more floaty and requiring tighter responsiveness to not insta die from the 1-shot kills all over doesn't exactly allow it to be playable in co-op (past a certain ping)
 
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Long story short: don't play action-adventure games via online co-op, got it!...unless it's a game that isn't being made by people who assume everyone lives in Japan and thus, doesn't need good netcode!

I feel like this comment section is about to explode into a debate like it did with r/Kappa when the FG netcode debate started in that community!

But hey, , right? ;)
 

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Meteor7
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