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Would you be interested in a monthly amateur speedrunning competition?
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<blockquote data-quote="FAST6191" data-source="post: 7829500" data-attributes="member: 32303"><p>"uncut"</p><p></p><p>While I might agree a full bore TAS* (tool assisted speedrun for those familiar with the concept**) would first limit the players and then prove boring I can see some value in savestated games, or lightly savestated (X per level, single slot, only on start of levels). You might even be able to enforce it in emulators if you want to get really into it.</p><p></p><p>At least have split categories.</p><p></p><p>*at least until we hit</p><p>[MEDIA=youtube]qv6UVOQ0F44[/MEDIA]</p><p></p><p>**crash course on speedrunning.</p><p>If there are games you can make a contest on the fastest to play, or play a certain way (the completion percentage stuff mentioned above). Speedrunning is then the name given to it, I am unsure of the origin of said term.</p><p>Emulators are a thing so you can then do savestates, record controller inputs for later replay, do macros, see upcoming stats on things (it is right there in the memory maybe), set gameplay speed and any number of other things to get even better results than plain old meat can do, or can even hope to do. This would be the tool assisted speedrun side of things.</p><p>However it is not that simple as there are all sorts of different definitions which vary between speedrunning communities on what counts as what. Or if you prefer I could have purchased a rapid fire controller during the NES lifetime, maybe even one from Nintendo themselves, does that count as enhancement? While I might not count automated input and do it all via my own hands might I be allowed to put together my best runs for a given level/segment?</p></blockquote><p></p>
[QUOTE="FAST6191, post: 7829500, member: 32303"] "uncut" While I might agree a full bore TAS* (tool assisted speedrun for those familiar with the concept**) would first limit the players and then prove boring I can see some value in savestated games, or lightly savestated (X per level, single slot, only on start of levels). You might even be able to enforce it in emulators if you want to get really into it. At least have split categories. *at least until we hit [MEDIA=youtube]qv6UVOQ0F44[/MEDIA] **crash course on speedrunning. If there are games you can make a contest on the fastest to play, or play a certain way (the completion percentage stuff mentioned above). Speedrunning is then the name given to it, I am unsure of the origin of said term. Emulators are a thing so you can then do savestates, record controller inputs for later replay, do macros, see upcoming stats on things (it is right there in the memory maybe), set gameplay speed and any number of other things to get even better results than plain old meat can do, or can even hope to do. This would be the tool assisted speedrun side of things. However it is not that simple as there are all sorts of different definitions which vary between speedrunning communities on what counts as what. Or if you prefer I could have purchased a rapid fire controller during the NES lifetime, maybe even one from Nintendo themselves, does that count as enhancement? While I might not count automated input and do it all via my own hands might I be allowed to put together my best runs for a given level/segment? [/QUOTE]
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