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<blockquote data-quote="oggzee" data-source="post: 2671232" data-attributes="member: 173040"><p>@wiimm:</p><p>I think it's time you tackle the file fragmentation issue with wwt on windows. It has been discussed before, but on windows to prevent fragmentation one has to pre-allocate the files. I'm pointing this out again, because with the existence of a gui i guess this will become a popular way to create .wbfs files, but in contrast to wbfs - fat and ntfs do get fragmented so appropriate measures have to be taken to prevent it. wwt in it's current form is not the best choice to create .wbfs file on fat/ntfs that would be played directly by a usb loader. In fact the only reason I kept on developing wbfs_file even though wwt is much more powerful is because it does prevent fragmentation. The code changes required to handle that are minimal, but I guess you would need to switch compiler from cygwin to mingw, which might be problematic.</p><p>On the other hand, a quick work-around the problem is to create these files on a local hdd first and then copy them using windows explorer to the external usb hdd, in this way files will not be fragmented.</p><p></p><p>Oh and another thing I remembered, a while ago i looked at the .wdf format for the possibility of playing it directly from the usb loader, but unfortunately in it's current form it is not suitable because data is not sector aligned. If I recall, the header is about 64 bytes long and then followed immediately by data. I would suggest to increase the header size to either 512 bytes or maybe even to 4096 bytes since this is becoming a popular sector size...</p></blockquote><p></p>
[QUOTE="oggzee, post: 2671232, member: 173040"] @wiimm: I think it's time you tackle the file fragmentation issue with wwt on windows. It has been discussed before, but on windows to prevent fragmentation one has to pre-allocate the files. I'm pointing this out again, because with the existence of a gui i guess this will become a popular way to create .wbfs files, but in contrast to wbfs - fat and ntfs do get fragmented so appropriate measures have to be taken to prevent it. wwt in it's current form is not the best choice to create .wbfs file on fat/ntfs that would be played directly by a usb loader. In fact the only reason I kept on developing wbfs_file even though wwt is much more powerful is because it does prevent fragmentation. The code changes required to handle that are minimal, but I guess you would need to switch compiler from cygwin to mingw, which might be problematic. On the other hand, a quick work-around the problem is to create these files on a local hdd first and then copy them using windows explorer to the external usb hdd, in this way files will not be fragmented. Oh and another thing I remembered, a while ago i looked at the .wdf format for the possibility of playing it directly from the usb loader, but unfortunately in it's current form it is not suitable because data is not sector aligned. If I recall, the header is about 64 bytes long and then followed immediately by data. I would suggest to increase the header size to either 512 bytes or maybe even to 4096 bytes since this is becoming a popular sector size... [/QUOTE]
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wait I got the lyrics mixed up
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