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Wii #XXXX - Metroid: Other M (USA)
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<blockquote data-quote="Popid" data-source="post: 3076616" data-attributes="member: 37628"><p>Agree. some people's criticisms are valid, I have some of my own, but overall the game is pretty great IMO. I even like the way the control scheme works, overall. The simplicity of it being just the wiimote, but with the depth it has, is pretty genius actually - a simple oldschool 2d Metroid would be more than welcome still, at this point; it wasn't broken, so why fix it? I think that's how a lot of people are feeling and I sympathise and relate, but still as an experiment I think this really paid off and has created an enormously fun game. And I'm glad it isn't easy, doesn't hold your hand, I was worried it would (although with Team Ninja involved perhaps shouldn't have been.) And to me it does feel like a Metroid game both in tone/atmosphere and aesthetics, even if it feels a bit too linear and segmented...as someone said it feels a bit like Metroid Fusion updated/in 3d, although I really didn't like fusion haha so I'd say this is much better. And it's very actiony, shootemup...There're a LOT of sort of mini-boss fights, sometimes it almost feels like a Metroid boss rush mode or something, I think that adds to the feeling of linearity, as does the fact that you can move in 3 dimensions but the environments by and large are not open as we usually expect them to be when you can move like that, makes it feel constrictive. Although it does lend the game a good sense of forward momentum that keeps you wanting to keep going just a bit further at every save point</p><p></p><p>actually you know what it reminds me off? I can't believe nobody has said this, but it feels like Metroid by way of Bayonetta. Which may diminish the Metroid feeling in some ways or to some extent, but still makes for a helluva game IMO</p><p></p><p>but yes, next Metroid probably does need to be a 2d sidescroller with oldschool controls, and sprites (in HD, maybe), even if it's just released on wiiware...otherwise I may be amongst the naysayers THEN..but for now, this is good</p></blockquote><p></p>
[QUOTE="Popid, post: 3076616, member: 37628"] Agree. some people's criticisms are valid, I have some of my own, but overall the game is pretty great IMO. I even like the way the control scheme works, overall. The simplicity of it being just the wiimote, but with the depth it has, is pretty genius actually - a simple oldschool 2d Metroid would be more than welcome still, at this point; it wasn't broken, so why fix it? I think that's how a lot of people are feeling and I sympathise and relate, but still as an experiment I think this really paid off and has created an enormously fun game. And I'm glad it isn't easy, doesn't hold your hand, I was worried it would (although with Team Ninja involved perhaps shouldn't have been.) And to me it does feel like a Metroid game both in tone/atmosphere and aesthetics, even if it feels a bit too linear and segmented...as someone said it feels a bit like Metroid Fusion updated/in 3d, although I really didn't like fusion haha so I'd say this is much better. And it's very actiony, shootemup...There're a LOT of sort of mini-boss fights, sometimes it almost feels like a Metroid boss rush mode or something, I think that adds to the feeling of linearity, as does the fact that you can move in 3 dimensions but the environments by and large are not open as we usually expect them to be when you can move like that, makes it feel constrictive. Although it does lend the game a good sense of forward momentum that keeps you wanting to keep going just a bit further at every save point actually you know what it reminds me off? I can't believe nobody has said this, but it feels like Metroid by way of Bayonetta. Which may diminish the Metroid feeling in some ways or to some extent, but still makes for a helluva game IMO but yes, next Metroid probably does need to be a 2d sidescroller with oldschool controls, and sprites (in HD, maybe), even if it's just released on wiiware...otherwise I may be amongst the naysayers THEN..but for now, this is good [/QUOTE]
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Psionic Roshambo
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Zynthrodak
:
Percussive maintenance?
Today at 4:18 PM
@
Psionic Roshambo
:
Smack it firmly but not too hard sometimes it can either losen things up or tighten them
Today at 4:18 PM
@
Psionic Roshambo
:
Last ditch effort before actually fixing it lol
Today at 4:19 PM
@
Zynthrodak
:
So like headbang on the table firm or slap firm?
Today at 4:19 PM
@
Psionic Roshambo
:
Slap firm lol
Today at 4:21 PM
@
Zynthrodak
:
k
59 minutes ago
@
K3Nv2
:
Call it daddy also
59 minutes ago
@
Psionic Roshambo
:
I remember it was an old printer in the manual literally said to lift printer off table 2-3 inches and drop it on the table
59 minutes ago
@
Psionic Roshambo
:
It actually worked....
59 minutes ago
@
Zynthrodak
:
OR i could factory reset it and then try again
58 minutes ago
@
Psionic Roshambo
:
https://m.youtube.com/watch?v=C51ja-YG27o&pp=ygUaZHJhZ29uIGJhbGwgYWJyaWRnZWQgZGFkZHk=
58 minutes ago
@
Zynthrodak
:
Still doesnt work, factory reset it is!
57 minutes ago
@
Psionic Roshambo
:
Pray it works
56 minutes ago
@
Zynthrodak
:
Alr reset it once cause all homebrew kept crashing
55 minutes ago
@
Psionic Roshambo
:
Our father who are Nintendo, hallowed be the name, may Mario and Samus bless us, Amen
55 minutes ago
@
K3Nv2
:
Pet it nicely and throw the wiimote at the tv
54 minutes ago
@
Psionic Roshambo
:
Shake your Wiimote for extra points!
49 minutes ago
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Psionic Roshambo
:
In the Skeet shoot game
49 minutes ago
@
K3Nv2
:
I wonder how much damage it did to crts VS flat screens
49 minutes ago
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K3Nv2
:
https://youtu.be/D_uXEWKdsTY?si=IBZEwD2F4-Rk00lv
45 minutes ago
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Psionic Roshambo
:
Man I tried to break a CRT with a shovel one time... Took like 18 hits to bust it lol
45 minutes ago
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K3Nv2
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https://youtube.com/shorts/rVUjbpqsE_M?si=xx-48GSacwRiKHU_
Hole in Ass
42 minutes ago
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Psionic Roshambo
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Wii Spurts
29 minutes ago
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SylverReZ
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@K3Nv2
,
https://www.youtube.com/watch?v=JwxoT_tIfQM
6 minutes ago
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SylverReZ
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https://www.youtube.com/watch?v=I5GPuvgFv1k
4 minutes ago
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