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<blockquote data-quote="pig_slaughterer69" data-source="post: 10415953" data-attributes="member: 704158"><p>This is true but I do intend to replay Mario and Luigi Paper Jam on an emulator. It's combat is challenging and I found it more challenging to play holding a 3DS rather than a controller and looking at a screen. I suspect I'll have the same experience with other games with challenging combat.</p><p></p><p>I agree. They look way too blocky. But if I play on actual hardware I'll complain the screen is too dim and I can't see things clearly enough.</p><p></p><p>Have you done any Digital Foundry style framerate tests? If I remember correctly, many games run at double speed on an overclocked Nintendo 64. At the same time I can't play an actual Nintendo 64 because sub 30fps games feel uncomfortable to play.</p></blockquote><p></p>
[QUOTE="pig_slaughterer69, post: 10415953, member: 704158"] This is true but I do intend to replay Mario and Luigi Paper Jam on an emulator. It's combat is challenging and I found it more challenging to play holding a 3DS rather than a controller and looking at a screen. I suspect I'll have the same experience with other games with challenging combat. I agree. They look way too blocky. But if I play on actual hardware I'll complain the screen is too dim and I can't see things clearly enough. Have you done any Digital Foundry style framerate tests? If I remember correctly, many games run at double speed on an overclocked Nintendo 64. At the same time I can't play an actual Nintendo 64 because sub 30fps games feel uncomfortable to play. [/QUOTE]
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