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What does it mean by Zelda wii u is not exactly a "open world"
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<blockquote data-quote="Silentsurvivor" data-source="post: 5052378" data-attributes="member: 203733"><p>They're gradually trying to do something that the first game already did years ago...</p><p> </p><p>The first Zelda game was very "Open World", in fact it was one of the very first Open World games, at least probably the very first one with strong action elements and lots of items to collect, and I'm happy they're going back to that style. It had so much stuff you could do out of order, including dungeons. I mean, you could for example go straight to the first dungeon with just your sword and 3 hearts - or you could explore the game and get like 5 or 6 Heart Cointainers, the White Sword, the Blue Ring and a lot of other items even before entering it. The entire map was available from the get go and you had to explore at your own leisure, and it was full of optional items which were rewards for your exploring.</p><p> </p><p>One good example is the Lost Woods. It gives access to the graveyard, which ends in Death Mountain. You don't even need to enter it to finish the game, since you can enter Death Mountain using the stepladder instead which you get in the fourth dungeon. BUT you can enter there through the lost woods early and get the the Magical Sword, the strongest sword in the game, which is in fact optional as well, very early - but as you know, Lost Woods is a maze and you must know a certain combination of screens in which you have to walk. To obtain that sequence you need to explore the game and find the old lady which tells it to you if you give a certain amount of rupees to her. It's genious and I wanted more of this stuff in Zelda for ages.</p></blockquote><p></p>
[QUOTE="Silentsurvivor, post: 5052378, member: 203733"] They're gradually trying to do something that the first game already did years ago... The first Zelda game was very "Open World", in fact it was one of the very first Open World games, at least probably the very first one with strong action elements and lots of items to collect, and I'm happy they're going back to that style. It had so much stuff you could do out of order, including dungeons. I mean, you could for example go straight to the first dungeon with just your sword and 3 hearts - or you could explore the game and get like 5 or 6 Heart Cointainers, the White Sword, the Blue Ring and a lot of other items even before entering it. The entire map was available from the get go and you had to explore at your own leisure, and it was full of optional items which were rewards for your exploring. One good example is the Lost Woods. It gives access to the graveyard, which ends in Death Mountain. You don't even need to enter it to finish the game, since you can enter Death Mountain using the stepladder instead which you get in the fourth dungeon. BUT you can enter there through the lost woods early and get the the Magical Sword, the strongest sword in the game, which is in fact optional as well, very early - but as you know, Lost Woods is a maze and you must know a certain combination of screens in which you have to walk. To obtain that sequence you need to explore the game and find the old lady which tells it to you if you give a certain amount of rupees to her. It's genious and I wanted more of this stuff in Zelda for ages. [/QUOTE]
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