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<blockquote data-quote="eighthdayregret" data-source="post: 10039350" data-attributes="member: 433417"><p>So... just in case no one has figured this out... some hints in the "How to Make Vitacheat Codes" tutorial:</p><p>B200 EVERY CODE that falls in a seg0 or seg1, to ensure accuracy at all times. Whether you think you should or not.</p><p>Look for pointers within seg0 and seg1 that stay inside the segment.</p><p>Look for pointers in seg0 and seg1 that point outside of the seg.</p><p>Look for pointers outside of seg0 and seg1 that point into seg0 and seg1.</p><p>Again, and I cannot stress this enough: B200 EVERY CODE THAT FALLS IN seg0 OR seg1.</p><p>Do not use memory dumps with different seg0 and seg1 locations in the TempAR pointer finding tool to try and find pointers.</p><p>Some parts of what you're looking for are pointered, and some are not. HP in Shiren the Wanderer is static seg1, but inventory, storage, and equipment are pointered to static locations outside of seg0 and seg1.</p><p></p><p>Certain games made in Assembly Code (Binding of Isaac, Shantae, so f**king many others) are very difficult (if not impossible) to make codes for unless you have a working knowledge of that programming language (A200 codes), because everything is script-based, rather than purely numeric.</p><p>There may be a workaround, but I haven't figured it out. Games like that will often require you to make codes on the fly.</p><p></p><p>Anyway, I'll be back later with some updated codes.</p></blockquote><p></p>
[QUOTE="eighthdayregret, post: 10039350, member: 433417"] So... just in case no one has figured this out... some hints in the "How to Make Vitacheat Codes" tutorial: B200 EVERY CODE that falls in a seg0 or seg1, to ensure accuracy at all times. Whether you think you should or not. Look for pointers within seg0 and seg1 that stay inside the segment. Look for pointers in seg0 and seg1 that point outside of the seg. Look for pointers outside of seg0 and seg1 that point into seg0 and seg1. Again, and I cannot stress this enough: B200 EVERY CODE THAT FALLS IN seg0 OR seg1. Do not use memory dumps with different seg0 and seg1 locations in the TempAR pointer finding tool to try and find pointers. Some parts of what you're looking for are pointered, and some are not. HP in Shiren the Wanderer is static seg1, but inventory, storage, and equipment are pointered to static locations outside of seg0 and seg1. Certain games made in Assembly Code (Binding of Isaac, Shantae, so f**king many others) are very difficult (if not impossible) to make codes for unless you have a working knowledge of that programming language (A200 codes), because everything is script-based, rather than purely numeric. There may be a workaround, but I haven't figured it out. Games like that will often require you to make codes on the fly. Anyway, I'll be back later with some updated codes. [/QUOTE]
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Speaking of which, brb
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done
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But the way he takes his meds, he prob can't sit for awhile
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