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<blockquote data-quote="HowardC" data-source="post: 1369463" data-attributes="member: 124269"><p>Ok, I have plenty of time to waste today so time for some coding, and time for a wip! <img src="http://gbatemp.net/vanilla/emoticons/smile.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Right now I'm making quite possibly the ugliest color scheme ever devised. Why? Well I need to figure out what color values go to what objects on a banner so I can make the gui easier to use.</p><p></p><p>Here's a Snapshot of the color editor in the latest build of the brlyt editor:</p><p></p><p><a href="http://img156.imageshack.us/img156/443/vccolorprevki8.jpg" target="_blank"><img src="http://img156.imageshack.us/img156/443/vccolorprevki8.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Pretty nasty huh? </p><p></p><p>Well look at the end result:</p><p></p><p><a href="http://img99.imageshack.us/img99/7813/wboyrainbowdn1.jpg" target="_blank"><img src="http://img99.imageshack.us/img99/7813/wboyrainbowdn1.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Poor Wonder Boy... he's gonna need therapy by the time I'm done with him. </p><p></p><p>Anyway, notice how the previews colors don't match? That's because many of the color swatches at the top of the editor aren't "hooked up" to the preview. With this screenshot, I should be able to sort it out. </p><p></p><p></p><p>What I've determined so far is pretty intresting:</p><p></p><p>Back1 - Back4 represent the logo colors (obviously) but what is interesting is how they are ordered. First off, regardless of how many logos you see on the screen, there are really only 4 logo objects (cloned to make more) You have a set of logos scrolling from left to right... a set scrolling from right to left, and then shadows/reflections for each at the bottom. Back1 is the reflection for Back4? And Back 3 is the reflection for Back 2??? That ordering doesn't make any sense!</p><p></p><p>BackMask1 and 2 seem to reveal more about the banner as well. Apparently the floor gradient is a false one and it's actually "built" by taking a small transparent fade(backmask1) and then a large band of solid, but translucent color underneath (backmask2). Also it appears that translucency might be color-keyed by one of the other swatches, because if you'll notice from the snapshot, the large bottom band disappeared when I set it to white. (A common mask color). The secondary colors for these two seem to be what tints the text that is behind the "gradient". </p><p></p><p>Back0 appers to set the translucency of the logos, but this will require further testing. </p><p></p><p>So that's it.... I'll keep working on it, but things are moving right along!</p></blockquote><p></p>
[QUOTE="HowardC, post: 1369463, member: 124269"] Ok, I have plenty of time to waste today so time for some coding, and time for a wip! [img]http://gbatemp.net/vanilla/emoticons/smile.gif[/img] Right now I'm making quite possibly the ugliest color scheme ever devised. Why? Well I need to figure out what color values go to what objects on a banner so I can make the gui easier to use. Here's a Snapshot of the color editor in the latest build of the brlyt editor: [url=http://img156.imageshack.us/img156/443/vccolorprevki8.jpg][img]http://img156.imageshack.us/img156/443/vccolorprevki8.th.jpg[/img][/url] Pretty nasty huh? Well look at the end result: [url=http://img99.imageshack.us/img99/7813/wboyrainbowdn1.jpg][img]http://img99.imageshack.us/img99/7813/wboyrainbowdn1.th.jpg[/img][/url] Poor Wonder Boy... he's gonna need therapy by the time I'm done with him. Anyway, notice how the previews colors don't match? That's because many of the color swatches at the top of the editor aren't "hooked up" to the preview. With this screenshot, I should be able to sort it out. What I've determined so far is pretty intresting: Back1 - Back4 represent the logo colors (obviously) but what is interesting is how they are ordered. First off, regardless of how many logos you see on the screen, there are really only 4 logo objects (cloned to make more) You have a set of logos scrolling from left to right... a set scrolling from right to left, and then shadows/reflections for each at the bottom. Back1 is the reflection for Back4? And Back 3 is the reflection for Back 2??? That ordering doesn't make any sense! BackMask1 and 2 seem to reveal more about the banner as well. Apparently the floor gradient is a false one and it's actually "built" by taking a small transparent fade(backmask1) and then a large band of solid, but translucent color underneath (backmask2). Also it appears that translucency might be color-keyed by one of the other swatches, because if you'll notice from the snapshot, the large bottom band disappeared when I set it to white. (A common mask color). The secondary colors for these two seem to be what tints the text that is behind the "gradient". Back0 appers to set the translucency of the logos, but this will require further testing. So that's it.... I'll keep working on it, but things are moving right along! [/QUOTE]
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I rather enjoy a life of taking it easy. I haven't reached that life yet though.
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*puts on my pirate hat* Go ahead.
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, although maybe tommorrow bc it's already 10 pm here
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https://abcnews.go.com/US/3-swimmers-attacked-sharks-off-florida-panhandle/story?id=110942862
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yo guys the sonic x shadow generations trailer dropped today, and shadow just straight up decided, and i hate (love) to bring this dead meme up, but, it's morbin time
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also the game drops oct 25, so does call of duty black ops 6, i guess barbenheimer is happening again
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Shark tales
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where else but florida?
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florida men just a different breed
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https://www.foxnews.com/us/man-sexual-assault-olaf-target
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are we talking the snowman from frozen? that olaf?
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Yes lol
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>Florida man violates an Olaf plush.
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