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<blockquote data-quote="Maxternal" data-source="post: 4838913" data-attributes="member: 288412"><p>Mostly, I'd just have to say ^this</p><p> </p><p>but a few added comments</p><p> </p><p>4 - There's also the option of WiiXplorer which can read off of a SMB share on a computer IIRC (never tried it, though) and WiiXplorer can run DOL's directly. WiiXplorer (and a few others like WiiFlow, FTPii, and WiiFTPD) have a FTP <u>server</u> that can let you send and access files ON the Wii FROM a PC. They don't allow you to directly run a DOL file in one step, though.</p><p> </p><p>7 -</p><p>- Well, NOT64 was able to get some large ROM files running by creating a sort of pagefile on NAND for them. I would assume with neogeo this coiuld be done as well. NOT64 is open sourced and I'd assume that includes the NAND pagefile code.</p><p>- For DS, it would take a lot of work but the Wii does have the advantage that the IOS runs on an ARM CPU (DS runs on ARM as well) so it would <u>theoretically</u> be possible to speed emulation up by running a lot of the code on there. This would require, though, a port of something like DraStic (closed source) or a complete rewrite of the emulator (maybe only loosely based on existing open sourced emus) so, like I said, a LOT of work.</p><p>- as for Saturn, haven't tried the existing emu but I understand it's slow. Just comparing to emus for other consoles of the same generation (N64, PSX) I'd guess it to be something that MIGHT work with a LOT of effort put into it ... don't know enough to say for sure so I'll leave that one at "maybe"</p></blockquote><p></p>
[QUOTE="Maxternal, post: 4838913, member: 288412"] Mostly, I'd just have to say ^this but a few added comments 4 - There's also the option of WiiXplorer which can read off of a SMB share on a computer IIRC (never tried it, though) and WiiXplorer can run DOL's directly. WiiXplorer (and a few others like WiiFlow, FTPii, and WiiFTPD) have a FTP [U]server[/U] that can let you send and access files ON the Wii FROM a PC. They don't allow you to directly run a DOL file in one step, though. 7 - - Well, NOT64 was able to get some large ROM files running by creating a sort of pagefile on NAND for them. I would assume with neogeo this coiuld be done as well. NOT64 is open sourced and I'd assume that includes the NAND pagefile code. - For DS, it would take a lot of work but the Wii does have the advantage that the IOS runs on an ARM CPU (DS runs on ARM as well) so it would [U]theoretically[/U] be possible to speed emulation up by running a lot of the code on there. This would require, though, a port of something like DraStic (closed source) or a complete rewrite of the emulator (maybe only loosely based on existing open sourced emus) so, like I said, a LOT of work. - as for Saturn, haven't tried the existing emu but I understand it's slow. Just comparing to emus for other consoles of the same generation (N64, PSX) I'd guess it to be something that MIGHT work with a LOT of effort put into it ... don't know enough to say for sure so I'll leave that one at "maybe" [/QUOTE]
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