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<blockquote data-quote="Cyan" data-source="post: 5931020" data-attributes="member: 746"><p>Nintendont doesn't mount multiple partition at the same time.</p><p>if can only access one partition : the one where the game is located.</p><p></p><p>if your game is on SD, the save will be on SD.</p><p>if your game is on USB, the save will be on USB.</p><p>(same for cheats, controller config, etc., but for these files, the loader copy the cheats temporarily to the proper partition before launching nintendont. it can't be done with savegames for many reasons)</p><p></p><p></p><p>No, it's not choosing based on games.</p><p>it's up to you to set a different slot if you need a different base (or version).</p><p>just remember this :</p><p>All games work with base56 except : Call of duty, and many music games.</p><p>if you don't want issues, use slot250 as default game's IOS instead of slot249.</p><p></p><p>or keep default 249 for everything, and only set individually (in game settings, not in global loader settings) the IOS slot if it's one of the problematic game.</p><p></p><p></p><p>The extractor is using the categories stored in gametdb to auto-assign them to each games.</p><p>There's no way to batch set one category to multiple games manually.</p><p></p><p>About wiimote, you have different ways to synch them:</p><p>1. like you said, sync the new one on your sysNAND (real NAND), and then use the SYSCONF dump option in the loader to copy the new wiimote info to emuNAND folder.</p><p>2. Neek : boot the emuNAND into neek system menu and use the red button from here.</p><p>3. sometime, you can sync wiimote inside a game. launch a wiiware game ... no wiimote working ? press red button on console+wiimote and it will sync it to the emuNAND's sysconf, not only for that game. I don't know if it's common or if it was a rare exception, but it worked once for me (don't remember, either la mulana or cave story, which are the only game I played on emuNAND)</p></blockquote><p></p>
[QUOTE="Cyan, post: 5931020, member: 746"] Nintendont doesn't mount multiple partition at the same time. if can only access one partition : the one where the game is located. if your game is on SD, the save will be on SD. if your game is on USB, the save will be on USB. (same for cheats, controller config, etc., but for these files, the loader copy the cheats temporarily to the proper partition before launching nintendont. it can't be done with savegames for many reasons) No, it's not choosing based on games. it's up to you to set a different slot if you need a different base (or version). just remember this : All games work with base56 except : Call of duty, and many music games. if you don't want issues, use slot250 as default game's IOS instead of slot249. or keep default 249 for everything, and only set individually (in game settings, not in global loader settings) the IOS slot if it's one of the problematic game. The extractor is using the categories stored in gametdb to auto-assign them to each games. There's no way to batch set one category to multiple games manually. About wiimote, you have different ways to synch them: 1. like you said, sync the new one on your sysNAND (real NAND), and then use the SYSCONF dump option in the loader to copy the new wiimote info to emuNAND folder. 2. Neek : boot the emuNAND into neek system menu and use the red button from here. 3. sometime, you can sync wiimote inside a game. launch a wiiware game ... no wiimote working ? press red button on console+wiimote and it will sync it to the emuNAND's sysconf, not only for that game. I don't know if it's common or if it was a rare exception, but it worked once for me (don't remember, either la mulana or cave story, which are the only game I played on emuNAND) [/QUOTE]
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