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Upscale video without blurring it?
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<blockquote data-quote="FAST6191" data-source="post: 5050581" data-attributes="member: 32303"><p>I assume this is related to your capture efforts with older machines.</p><p></p><p>If you want pixels and not blur you are going to want a nearest neighbour scaling method rather than basically everything else people do to scale things. 320x200 is also a different aspect ratio, assuming same pixel aspect ratio of course, so bear that in mind.</p><p></p><p>I would also consider a lesser scale and maybe use borders and overlay the thing on a background when you have instead scaled to 720p (or the appropriate aspect ratio and added borders), or scale up the in game text separately and put that beside things.</p><p></p><p>I am not sure what it would be in commercial video editing world but nearest neighbour is a good search term there. In avisynth it is called PointResize and should be an inbuilt function, you may also like to try spline resize. If you want to get really crazy there are some even better resize options but they will easily double or triple your encode times, there also some other things that will not soften as much like <a href="http://avisynth.org.ru/docs/english/externalfilters/simpleresize.htm" target="_blank">http://avisynth.org.ru/docs/english/externalfilters/simpleresize.htm</a></p><p></p><p>However that kind of res to 1080 is a fairly big leap. PAL to 720p and most people would not be able to tell the difference if you handle the interlacing right, I would hold most people would also not be able to tell PAL to 1080p but let us not be too cynical this morning.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 5050581, member: 32303"] I assume this is related to your capture efforts with older machines. If you want pixels and not blur you are going to want a nearest neighbour scaling method rather than basically everything else people do to scale things. 320x200 is also a different aspect ratio, assuming same pixel aspect ratio of course, so bear that in mind. I would also consider a lesser scale and maybe use borders and overlay the thing on a background when you have instead scaled to 720p (or the appropriate aspect ratio and added borders), or scale up the in game text separately and put that beside things. I am not sure what it would be in commercial video editing world but nearest neighbour is a good search term there. In avisynth it is called PointResize and should be an inbuilt function, you may also like to try spline resize. If you want to get really crazy there are some even better resize options but they will easily double or triple your encode times, there also some other things that will not soften as much like [url]http://avisynth.org.ru/docs/english/externalfilters/simpleresize.htm[/url] However that kind of res to 1080 is a fairly big leap. PAL to 720p and most people would not be able to tell the difference if you handle the interlacing right, I would hold most people would also not be able to tell PAL to 1080p but let us not be too cynical this morning. [/QUOTE]
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