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TWPatcher - DS(i) mode screen filters and patches
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<blockquote data-quote="Sono" data-source="post: 10208249" data-attributes="member: 373734"><p>Ah, I see.</p><p></p><p>I would say I have a website which can generate scale matrixes, but I lost access, so I can't give a link.</p><p></p><p>I guess someone could make a separate homebrew which does nothing but manage these matrixes, and possibly even let you edit them from your 3DS, while seeing the changes in real time.</p><p></p><p>I also don't get why there is still not yet a DSi-side homebrew for this, as rtcom could be used to upload a new matrix *without rebooting*, directly from the DSi-side. Perhaps a 3DS-side homebrew is pointless, and just make a DSi homebrew which can directly write this file to the SD, while also being able to change it on the fly.</p><p></p><p>Although this would interfere with the widescreen and GPU patches, but pretty sure barely anyone uses those, as they are too blurry, and widescreen doesn't work on 2D engines.</p></blockquote><p></p>
[QUOTE="Sono, post: 10208249, member: 373734"] Ah, I see. I would say I have a website which can generate scale matrixes, but I lost access, so I can't give a link. I guess someone could make a separate homebrew which does nothing but manage these matrixes, and possibly even let you edit them from your 3DS, while seeing the changes in real time. I also don't get why there is still not yet a DSi-side homebrew for this, as rtcom could be used to upload a new matrix *without rebooting*, directly from the DSi-side. Perhaps a 3DS-side homebrew is pointless, and just make a DSi homebrew which can directly write this file to the SD, while also being able to change it on the fly. Although this would interfere with the widescreen and GPU patches, but pretty sure barely anyone uses those, as they are too blurry, and widescreen doesn't work on 2D engines. [/QUOTE]
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