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[Translation] Dragon Quest Monsters: Joker 3
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<blockquote data-quote="Helmax" data-source="post: 7751890" data-attributes="member: 273984"><p>I guess I'll update this in the FAQ. You cannot run this however you want and expect the same outcome. By using Nanquitas which I believe to be similar to an NTR method, you are essentially negating some of the romfs and code.bin patching I want luma to do with the deployed patches.</p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p></p><p>No. Every CIA or 3DS (physical or digital copy) has an ExeFS and RomFS essentially. When an official game update is applied, it exists along side the game.</p><p>Your 3DS has the original game installed, and official v1.1 update.</p><p>They both have a RomFS.</p><p>They both have some of the same files in, but the v1.1 are slightly different because it's an update (they changed the contents in their update with some spelling corrections and such).</p><p>Because those files should take priority, the 3DS will load those files instead of what's on the original game.</p><p>Because the official v1.1 eshop patch is not altered in any way, it is ALL in japanese.</p><p></p><p>Having the files on your SD card and applying luma patching takes priority over everything, update included.</p><p>That is why in the installation guide, I ask that you place these 4 specific files on your SD card in those specific folders.</p><p></p><p>I can't explain any better than that unfortunately.</p><p></p><p>You won't be able to go online if you don't have the latest in-game patch to my knowledge.</p><p>And it does not make the game unstable.</p><p></p><p>I also explicitly stated in our release notes and the Changelog v1.0 that we are aware of crashing issues, specifically on a stealth box in the Grim Tundra (as you pointed out).</p><p></p><p>@everyone, please review these notes and FAQ sections before asking repeat questions, as I will not keep answering the same ones over and over.</p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p></p><p>This makes sense. The crash comes from the code displaying the stealth box reward message.</p><p>By disabling our English output, and the code.ips patching, you are essentially playing the raw japanese game.</p><p>This worked of course, in the original game (prior to our modifications).</p><p></p><p>The same would apply if you are trying to capture monsters that keep spawning dead, or any other bugs we have introduced.</p><p>You could always load the game up in japanese.</p><p>This would of course require you to dump the files and make a RomFS layeredfs patch, as opposed to a prepatched game.</p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p></p><p>That's because you are most likely using a prepatched install as outlined by our instructions.</p></blockquote><p></p>
[QUOTE="Helmax, post: 7751890, member: 273984"] I guess I'll update this in the FAQ. You cannot run this however you want and expect the same outcome. By using Nanquitas which I believe to be similar to an NTR method, you are essentially negating some of the romfs and code.bin patching I want luma to do with the deployed patches. [MERGED]auto[/MERGED] No. Every CIA or 3DS (physical or digital copy) has an ExeFS and RomFS essentially. When an official game update is applied, it exists along side the game. Your 3DS has the original game installed, and official v1.1 update. They both have a RomFS. They both have some of the same files in, but the v1.1 are slightly different because it's an update (they changed the contents in their update with some spelling corrections and such). Because those files should take priority, the 3DS will load those files instead of what's on the original game. Because the official v1.1 eshop patch is not altered in any way, it is ALL in japanese. Having the files on your SD card and applying luma patching takes priority over everything, update included. That is why in the installation guide, I ask that you place these 4 specific files on your SD card in those specific folders. I can't explain any better than that unfortunately. You won't be able to go online if you don't have the latest in-game patch to my knowledge. And it does not make the game unstable. I also explicitly stated in our release notes and the Changelog v1.0 that we are aware of crashing issues, specifically on a stealth box in the Grim Tundra (as you pointed out). @everyone, please review these notes and FAQ sections before asking repeat questions, as I will not keep answering the same ones over and over. [MERGED]auto[/MERGED] This makes sense. The crash comes from the code displaying the stealth box reward message. By disabling our English output, and the code.ips patching, you are essentially playing the raw japanese game. This worked of course, in the original game (prior to our modifications). The same would apply if you are trying to capture monsters that keep spawning dead, or any other bugs we have introduced. You could always load the game up in japanese. This would of course require you to dump the files and make a RomFS layeredfs patch, as opposed to a prepatched game. [MERGED]auto[/MERGED] That's because you are most likely using a prepatched install as outlined by our instructions. [/QUOTE]
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