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<blockquote data-quote="Ecchi95" data-source="post: 8764962" data-attributes="member: 496137"><p>Here are the compiled versions of stuff from src/engine and src/game, plus the decompress function from the asm folder.</p><p>(Super Mario 64 (J) [!])</p><p></p><p>Located BY HAND without ever compiling it.</p><p></p><p>Still to-do:</p><p></p><p>src/audio</p><p>src/goddard</p><p></p><p>[code]001050 001E3F main.o</p><p>001E40 0031AF display.o</p><p>0031B0 003C0F game.o</p><p>003C10 0045AF sound_init.o</p><p>0045B0 006E4F level_update.o</p><p>006E50 00B76F interaction.o</p><p>00B770 00FE1F mario.o</p><p>00FE20 011C1F mario_step.o</p><p>011C20 0189EF mario_actions_cutscene.o</p><p>0189F0 01B4DF mario_actions_automatic.o</p><p>01B4E0 01EA4F mario_actions_stationary.o</p><p>01EA50 024ACF mario_actions_moving.o</p><p>024AD0 02AB9F mario_actions_airbone.o</p><p>02ABA0 02F93F mario_actions_submerged.o</p><p>02F940 030C1F mario_actions_object.o</p><p>030C20 030EFF level_geo.o</p><p>030F00 03292F mario_misc.o</p><p>032930 033BAF memory.o</p><p>033BB0 03521F save_file.o</p><p>035220 03610F area.o</p><p>036110 038E2F rendering_graph_node.o</p><p>038E30 039F2F profiler.o</p><p>039F30 039FDF decompress()</p><p>039FE0 056FEF camera.o</p><p>056FF0 056FFF debug_course.o</p><p>057000 0580FF object_list_processor.o</p><p>058100 05FDAF object_helpers.o</p><p>05FDB0 082F1F behavior_actions.o</p><p>082F20 08345F platform_displacement.o</p><p>083460 083CEF object_collision.o</p><p>083CF0 08455F spawn_object.o</p><p>084560 08488F spawn_sound.o</p><p>084890 085ADF debug.o</p><p>085AE0 08779F screen_transition.o</p><p>0877A0 089ACF shadow.o</p><p>089AD0 08A59F skybox.o</p><p>08A5A0 08C72F moving_texture.o</p><p>08C730 08CEDF geo_misc.o </p><p>08CEE0 09031F paintings.o</p><p>090320 09143F print.o</p><p>091440 097EDF ingame_menu.o</p><p>097EE0 099E3F envfx_snow.o</p><p>099E40 09C18F envfx_bubbles.o</p><p>09C190 09CDDF macro_special_objects.o</p><p>09CDE0 09DF3F hud.o</p><p>09DF40 0B367F obj_behaviors.o</p><p>0B3680 0CE91F obj_behaviors_2.o</p><p></p><p>0F4210 0F6C2F math_util.o</p><p>0F6C30 0F876F graph_node.o</p><p>0F8770 0F9BAF geo_layout.o</p><p>0F9BB0 0FC09F level_script.o</p><p>0FC0A0 0FDE9F surface_collision.o</p><p>0FDEA0 0FF57F surface_load.o</p><p>0FF580 10199F behavior_script.o</p><p></p><p>21D7D0 21DD9F level_select_menu.o</p><p>21DDA0 21E9AF intro_geo.o</p><p>21E9B0 224F6F file_select.o</p><p>224F70 225D9F star_select.o[/code]</p></blockquote><p></p>
[QUOTE="Ecchi95, post: 8764962, member: 496137"] Here are the compiled versions of stuff from src/engine and src/game, plus the decompress function from the asm folder. (Super Mario 64 (J) [!]) Located BY HAND without ever compiling it. Still to-do: src/audio src/goddard [code]001050 001E3F main.o 001E40 0031AF display.o 0031B0 003C0F game.o 003C10 0045AF sound_init.o 0045B0 006E4F level_update.o 006E50 00B76F interaction.o 00B770 00FE1F mario.o 00FE20 011C1F mario_step.o 011C20 0189EF mario_actions_cutscene.o 0189F0 01B4DF mario_actions_automatic.o 01B4E0 01EA4F mario_actions_stationary.o 01EA50 024ACF mario_actions_moving.o 024AD0 02AB9F mario_actions_airbone.o 02ABA0 02F93F mario_actions_submerged.o 02F940 030C1F mario_actions_object.o 030C20 030EFF level_geo.o 030F00 03292F mario_misc.o 032930 033BAF memory.o 033BB0 03521F save_file.o 035220 03610F area.o 036110 038E2F rendering_graph_node.o 038E30 039F2F profiler.o 039F30 039FDF decompress() 039FE0 056FEF camera.o 056FF0 056FFF debug_course.o 057000 0580FF object_list_processor.o 058100 05FDAF object_helpers.o 05FDB0 082F1F behavior_actions.o 082F20 08345F platform_displacement.o 083460 083CEF object_collision.o 083CF0 08455F spawn_object.o 084560 08488F spawn_sound.o 084890 085ADF debug.o 085AE0 08779F screen_transition.o 0877A0 089ACF shadow.o 089AD0 08A59F skybox.o 08A5A0 08C72F moving_texture.o 08C730 08CEDF geo_misc.o 08CEE0 09031F paintings.o 090320 09143F print.o 091440 097EDF ingame_menu.o 097EE0 099E3F envfx_snow.o 099E40 09C18F envfx_bubbles.o 09C190 09CDDF macro_special_objects.o 09CDE0 09DF3F hud.o 09DF40 0B367F obj_behaviors.o 0B3680 0CE91F obj_behaviors_2.o 0F4210 0F6C2F math_util.o 0F6C30 0F876F graph_node.o 0F8770 0F9BAF geo_layout.o 0F9BB0 0FC09F level_script.o 0FC0A0 0FDE9F surface_collision.o 0FDEA0 0FF57F surface_load.o 0FF580 10199F behavior_script.o 21D7D0 21DD9F level_select_menu.o 21DDA0 21E9AF intro_geo.o 21E9B0 224F6F file_select.o 224F70 225D9F star_select.o[/code] [/QUOTE]
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