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<blockquote data-quote="0xdbeef" data-source="post: 8087004" data-attributes="member: 451471"><p>I've just uploaded a new version both here and on Github, what's new is:</p><p></p><p>* Shop + shopkeeper</p><p>* Arrow traps</p><p>* Better level generator</p><p>* A few bugfixes and even more new bugs <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":lol:" title="laugh :lol:" loading="lazy" data-shortname=":lol:" /></p><p></p><p>Regarding music, I still didn't work it out, sorry for that.</p><p></p><p>If anyone of you have a 3DS XL / New NDS 2 XL / NDSi XL and have a bit of time, I am asking for uploading a video for me where you play SpelunkyDS on it,</p><p>I would upload it to my development vlog on Youtube (just curious how does it look, as I own only the original NDS).</p><p></p><p>Bugs I am aware of:</p><p></p><p>* Though overall randomness of the generator is improved it sometimes makes some ugly structures, to be fixed later</p><p>* I messed up a bit with collision detection</p><p>* Arrow trap is triggered even if there's a tile (or tiles) between some moving object and the trap</p><p>* Once thrown chest can't be opened</p><p>* Sometimes there's a level where there are spikes just hanging in air</p><p>* Sometimes you can loose your items (shotgun, pistol) when changing levels</p><p>* UI bugs - you can throw rope / drop bomb in scores screen</p><p>* Damage system appears to be broken in terms of shopkeeper (you can't throw arrows, rocks, jars, etc on him)</p><p>* There's a bug when carrying damsel while sprinting through spikes</p><p>* There's a bug when jumping on more than one NPC (snake, bat, etc) at the same time</p><p>* Displaying loot in level-transition screen</p><p>* Shopkeeper is quite dumb, easy to steal</p><p>* Bullets can collide with jetpack, so it can work as a bulletproof vest</p><p>* Blood drops / bullets can trigger arrow trap</p><p></p><p>To be added in next version(s):</p><p></p><p>* Music</p><p>* Skeleton NPC</p><p>* Pause</p><p>* Jars dropping loot</p><p>* Ghost when spending too much time on level</p><p>* Shake screen when dropping a bomb</p><p>* Attempt to make levels a bit bigger (current size is 512x512, what I can probably make is 1024x512 or 512x1024, though not sure of that)</p></blockquote><p></p>
[QUOTE="0xdbeef, post: 8087004, member: 451471"] I've just uploaded a new version both here and on Github, what's new is: * Shop + shopkeeper * Arrow traps * Better level generator * A few bugfixes and even more new bugs :lol: Regarding music, I still didn't work it out, sorry for that. If anyone of you have a 3DS XL / New NDS 2 XL / NDSi XL and have a bit of time, I am asking for uploading a video for me where you play SpelunkyDS on it, I would upload it to my development vlog on Youtube (just curious how does it look, as I own only the original NDS). Bugs I am aware of: * Though overall randomness of the generator is improved it sometimes makes some ugly structures, to be fixed later * I messed up a bit with collision detection * Arrow trap is triggered even if there's a tile (or tiles) between some moving object and the trap * Once thrown chest can't be opened * Sometimes there's a level where there are spikes just hanging in air * Sometimes you can loose your items (shotgun, pistol) when changing levels * UI bugs - you can throw rope / drop bomb in scores screen * Damage system appears to be broken in terms of shopkeeper (you can't throw arrows, rocks, jars, etc on him) * There's a bug when carrying damsel while sprinting through spikes * There's a bug when jumping on more than one NPC (snake, bat, etc) at the same time * Displaying loot in level-transition screen * Shopkeeper is quite dumb, easy to steal * Bullets can collide with jetpack, so it can work as a bulletproof vest * Blood drops / bullets can trigger arrow trap To be added in next version(s): * Music * Skeleton NPC * Pause * Jars dropping loot * Ghost when spending too much time on level * Shake screen when dropping a bomb * Attempt to make levels a bit bigger (current size is 512x512, what I can probably make is 1024x512 or 512x1024, though not sure of that) [/QUOTE]
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